基础内容-3
Swirl Scale动画 四种Note代码建立 Note Judge Submodule构思中
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@@ -8,7 +8,6 @@ namespace Ichni.RhythmGame
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{
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public class TrackRendererSubmodule : TrackSubmodule
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{
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public Track track;
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public MeshGenerator meshGenerator;
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public MeshRenderer meshRenderer;
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public Material renderMaterial;
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@@ -30,7 +29,6 @@ namespace Ichni.RhythmGame
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this.splineRenderer.clipFrom = 0;
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this.splineRenderer.clipTo = 1;
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this.meshRenderer.material = renderMaterial;
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Debug.Log(splineRenderer.clipFrom + " " + splineRenderer.clipTo);
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this.splineRenderer.color = Color.white;
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}
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