基础内容-3
Swirl Scale动画 四种Note代码建立 Note Judge Submodule构思中
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@@ -20,11 +20,22 @@ namespace Ichni.RhythmGame
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// [Title("NoteVisual")]
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// public GeneralNoteVisual noteVisual;
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//
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// [Title("NoteEffect")]
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// public List<NoteEffectGenerate> noteEffectGenerateList;
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// public List<NoteEffectPerfect> noteEffectPerfectList;
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// public List<NoteEffectGood> noteEffectGoodList;
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// public List<NoteEffectMiss> noteEffectMissList;
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[Title("NoteEffect")]
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[Tooltip("生成Note时的特效")]
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public EffectSubmodule generateEffects;
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[Tooltip("Note被判定时的特效,不包括Miss")]
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public EffectSubmodule generalJudgeEffects;
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[Tooltip("Note被Perfect判定时的特效")]
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public EffectSubmodule perfectJudgeEffects;
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[Tooltip("Note被Good判定时的特效")]
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public EffectSubmodule goodJudgeEffects;
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[Tooltip("Note被Bad判定时的特效")]
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public EffectSubmodule badJudgeEffects;
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[Tooltip("Note未被判定时的特效,即Miss")]
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public EffectSubmodule missJudgeEffects;
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[Title("Judge Info")]
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public NoteJudgeSubmodule noteJudgeSubmodule;
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[Title("In-Game Info")]
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public Vector2 noteScreenPosition;
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