基础内容-3

Swirl Scale动画
四种Note代码建立
Note Judge Submodule构思中
This commit is contained in:
SoulliesOfficial
2025-01-27 22:11:24 -05:00
parent 8d887d5a7c
commit 70d06c6334
43 changed files with 2084 additions and 94 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Flick : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Hold : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FullScreenBalancedJudgeSubmodule : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FullScreenNearTimeJudgeSubmodule : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class NoteJudgeSubmodule : SubmoduleBase
{
}
public class NoteJudgeUnit
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TouchAreaJudgeSubmodule : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TriggerConnectJudgeSubmodule : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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@@ -20,11 +20,22 @@ namespace Ichni.RhythmGame
// [Title("NoteVisual")]
// public GeneralNoteVisual noteVisual;
//
// [Title("NoteEffect")]
// public List<NoteEffectGenerate> noteEffectGenerateList;
// public List<NoteEffectPerfect> noteEffectPerfectList;
// public List<NoteEffectGood> noteEffectGoodList;
// public List<NoteEffectMiss> noteEffectMissList;
[Title("NoteEffect")]
[Tooltip("生成Note时的特效")]
public EffectSubmodule generateEffects;
[Tooltip("Note被判定时的特效不包括Miss")]
public EffectSubmodule generalJudgeEffects;
[Tooltip("Note被Perfect判定时的特效")]
public EffectSubmodule perfectJudgeEffects;
[Tooltip("Note被Good判定时的特效")]
public EffectSubmodule goodJudgeEffects;
[Tooltip("Note被Bad判定时的特效")]
public EffectSubmodule badJudgeEffects;
[Tooltip("Note未被判定时的特效即Miss")]
public EffectSubmodule missJudgeEffects;
[Title("Judge Info")]
public NoteJudgeSubmodule noteJudgeSubmodule;
[Title("In-Game Info")]
public Vector2 noteScreenPosition;

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Stay : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Tap : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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