基础内容-3

Swirl Scale动画
四种Note代码建立
Note Judge Submodule构思中
This commit is contained in:
SoulliesOfficial
2025-01-27 22:11:24 -05:00
parent 8d887d5a7c
commit 70d06c6334
43 changed files with 2084 additions and 94 deletions

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using System;
using System.Collections;
using System.Collections.Generic;
using Lean.Pool;
using MoreMountains.Feedbacks;
using MoreMountains.FeedbacksForThirdParty;
using Sirenix.OdinInspector;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class BloomShake : EffectBase
{
public float bloomTime;
public float bloomPeak;
[Button("Test Bloom Shake")]
public override void Adjust()
{
MMF_Player effect = LeanPool.Spawn(EditorManager.instance.basePrefabs.bloomShake).GetComponent<MMF_Player>();
effect.GetFeedbackOfType<MMF_Bloom_URP>().ShakeDuration = bloomTime;
effect.GetFeedbackOfType<MMF_Bloom_URP>().RemapIntensityOne = bloomPeak;
effect.PlayFeedbacks();
LeanPool.Despawn(effect.gameObject, bloomTime);
}
}
}

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using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class TimeEffectsCollection : SerializedMonoBehaviour
{
public List<TimeEffectUnit> timeEffectUnits;
}
public class TimeEffectUnit
{
public string unitName;
public float unitTime;
public EffectSubmodule effectSubmodule;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Flick : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Hold : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FullScreenBalancedJudgeSubmodule : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FullScreenNearTimeJudgeSubmodule : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class NoteJudgeSubmodule : SubmoduleBase
{
}
public class NoteJudgeUnit
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TouchAreaJudgeSubmodule : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TriggerConnectJudgeSubmodule : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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@@ -20,11 +20,22 @@ namespace Ichni.RhythmGame
// [Title("NoteVisual")]
// public GeneralNoteVisual noteVisual;
//
// [Title("NoteEffect")]
// public List<NoteEffectGenerate> noteEffectGenerateList;
// public List<NoteEffectPerfect> noteEffectPerfectList;
// public List<NoteEffectGood> noteEffectGoodList;
// public List<NoteEffectMiss> noteEffectMissList;
[Title("NoteEffect")]
[Tooltip("生成Note时的特效")]
public EffectSubmodule generateEffects;
[Tooltip("Note被判定时的特效不包括Miss")]
public EffectSubmodule generalJudgeEffects;
[Tooltip("Note被Perfect判定时的特效")]
public EffectSubmodule perfectJudgeEffects;
[Tooltip("Note被Good判定时的特效")]
public EffectSubmodule goodJudgeEffects;
[Tooltip("Note被Bad判定时的特效")]
public EffectSubmodule badJudgeEffects;
[Tooltip("Note未被判定时的特效即Miss")]
public EffectSubmodule missJudgeEffects;
[Title("Judge Info")]
public NoteJudgeSubmodule noteJudgeSubmodule;
[Title("In-Game Info")]
public Vector2 noteScreenPosition;

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Stay : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Tap : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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@@ -8,7 +8,6 @@ namespace Ichni.RhythmGame
{
public class TrackRendererSubmodule : TrackSubmodule
{
public Track track;
public MeshGenerator meshGenerator;
public MeshRenderer meshRenderer;
public Material renderMaterial;
@@ -30,7 +29,6 @@ namespace Ichni.RhythmGame
this.splineRenderer.clipFrom = 0;
this.splineRenderer.clipTo = 1;
this.meshRenderer.material = renderMaterial;
Debug.Log(splineRenderer.clipFrom + " " + splineRenderer.clipTo);
this.splineRenderer.color = Color.white;
}