基础内容-3
Swirl Scale动画 四种Note代码建立 Note Judge Submodule构思中
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@@ -8,16 +8,19 @@ namespace Ichni.RhythmGame
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{
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public class TimeDurationSubmodule: SubmoduleBase
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{
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public bool isOverridingDuration; //是否手动设置了时间区间,开启时,子物体的时间区间将被忽略
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public float startTime, endTime; //起止时间
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public TimeDurationSubmodule()
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{
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isOverridingDuration = false;
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startTime = 0;
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endTime = 0;
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}
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public TimeDurationSubmodule(float startTime, float endTime)
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{
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this.isOverridingDuration = false;
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this.startTime = startTime;
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this.endTime = endTime;
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}
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