基础内容-3

Swirl Scale动画
四种Note代码建立
Note Judge Submodule构思中
This commit is contained in:
SoulliesOfficial
2025-01-27 22:11:24 -05:00
parent 8d887d5a7c
commit 70d06c6334
43 changed files with 2084 additions and 94 deletions

View File

@@ -18,7 +18,7 @@ namespace Ichni.RhythmGame
public static Displacement GenerateElement(string elementName, BaseElement targetObject,
FlexibleFloat positionX, FlexibleFloat positionY, FlexibleFloat positionZ)
{
Displacement displacement = LeanPool.Spawn(new GameObject()).AddComponent<Displacement>();//TODO: 替换 new GameObject();
Displacement displacement = LeanPool.Spawn(EditorManager.instance.basePrefabs.emptyObject).AddComponent<Displacement>();
displacement.NewInitialize(elementName, targetObject);
@@ -35,54 +35,13 @@ namespace Ichni.RhythmGame
{
throw new System.Exception("Target object does not have a TransformSubmodule");
}
displacement.SetTimeDuration();
displacement.SetTimeDuration(positionX, positionY, positionZ);
return displacement;
}
public override void SetTimeDuration()
{
positionX.Sort();
positionY.Sort();
positionZ.Sort();
List<float> startTimes = new List<float>();
List<float> endTimes = new List<float>();
if (positionX.animations.Count > 0)
{
startTimes.Add(positionX.animations[0].startTime);
endTimes.Add(positionX.animations[^1].endTime);
}
if (positionY.animations.Count > 0)
{
startTimes.Add(positionY.animations[0].startTime);
endTimes.Add(positionY.animations[^1].endTime);
}
if (positionZ.animations.Count > 0)
{
startTimes.Add(positionZ.animations[0].startTime);
endTimes.Add(positionZ.animations[^1].endTime);
}
float startTime = startTimes.Min();
float endTime = endTimes.Max();
timeDurationSubmodule = new TimeDurationSubmodule(startTime, endTime);
}
protected void Update()
{
if (timeDurationSubmodule.CheckTimeInDuration(EditorManager.instance.songModule.songTime))
{
UpdateAnimation(EditorManager.instance.songModule.songTime);
}
}
public override void UpdateAnimation(float songTime)
protected override void UpdateAnimation(float songTime)
{
positionX.UpdateFlexibleFloat(songTime);
positionY.UpdateFlexibleFloat(songTime);