基础内容-3
Swirl Scale动画 四种Note代码建立 Note Judge Submodule构思中
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@@ -18,7 +18,7 @@ namespace Ichni.RhythmGame
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public static Displacement GenerateElement(string elementName, BaseElement targetObject,
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FlexibleFloat positionX, FlexibleFloat positionY, FlexibleFloat positionZ)
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{
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Displacement displacement = LeanPool.Spawn(new GameObject()).AddComponent<Displacement>();//TODO: 替换 new GameObject();
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Displacement displacement = LeanPool.Spawn(EditorManager.instance.basePrefabs.emptyObject).AddComponent<Displacement>();
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displacement.NewInitialize(elementName, targetObject);
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@@ -35,54 +35,13 @@ namespace Ichni.RhythmGame
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{
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throw new System.Exception("Target object does not have a TransformSubmodule");
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}
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displacement.SetTimeDuration();
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displacement.SetTimeDuration(positionX, positionY, positionZ);
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return displacement;
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}
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public override void SetTimeDuration()
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{
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positionX.Sort();
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positionY.Sort();
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positionZ.Sort();
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List<float> startTimes = new List<float>();
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List<float> endTimes = new List<float>();
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if (positionX.animations.Count > 0)
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{
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startTimes.Add(positionX.animations[0].startTime);
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endTimes.Add(positionX.animations[^1].endTime);
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}
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if (positionY.animations.Count > 0)
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{
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startTimes.Add(positionY.animations[0].startTime);
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endTimes.Add(positionY.animations[^1].endTime);
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}
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if (positionZ.animations.Count > 0)
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{
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startTimes.Add(positionZ.animations[0].startTime);
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endTimes.Add(positionZ.animations[^1].endTime);
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}
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float startTime = startTimes.Min();
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float endTime = endTimes.Max();
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timeDurationSubmodule = new TimeDurationSubmodule(startTime, endTime);
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}
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protected void Update()
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{
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if (timeDurationSubmodule.CheckTimeInDuration(EditorManager.instance.songModule.songTime))
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{
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UpdateAnimation(EditorManager.instance.songModule.songTime);
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}
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}
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public override void UpdateAnimation(float songTime)
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protected override void UpdateAnimation(float songTime)
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{
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positionX.UpdateFlexibleFloat(songTime);
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positionY.UpdateFlexibleFloat(songTime);
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