基础内容-3

Swirl Scale动画
四种Note代码建立
Note Judge Submodule构思中
This commit is contained in:
SoulliesOfficial
2025-01-27 22:11:24 -05:00
parent 8d887d5a7c
commit 70d06c6334
43 changed files with 2084 additions and 94 deletions

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@@ -18,7 +18,7 @@ namespace Ichni.RhythmGame
public static Displacement GenerateElement(string elementName, BaseElement targetObject,
FlexibleFloat positionX, FlexibleFloat positionY, FlexibleFloat positionZ)
{
Displacement displacement = LeanPool.Spawn(new GameObject()).AddComponent<Displacement>();//TODO: 替换 new GameObject();
Displacement displacement = LeanPool.Spawn(EditorManager.instance.basePrefabs.emptyObject).AddComponent<Displacement>();
displacement.NewInitialize(elementName, targetObject);
@@ -35,54 +35,13 @@ namespace Ichni.RhythmGame
{
throw new System.Exception("Target object does not have a TransformSubmodule");
}
displacement.SetTimeDuration();
displacement.SetTimeDuration(positionX, positionY, positionZ);
return displacement;
}
public override void SetTimeDuration()
{
positionX.Sort();
positionY.Sort();
positionZ.Sort();
List<float> startTimes = new List<float>();
List<float> endTimes = new List<float>();
if (positionX.animations.Count > 0)
{
startTimes.Add(positionX.animations[0].startTime);
endTimes.Add(positionX.animations[^1].endTime);
}
if (positionY.animations.Count > 0)
{
startTimes.Add(positionY.animations[0].startTime);
endTimes.Add(positionY.animations[^1].endTime);
}
if (positionZ.animations.Count > 0)
{
startTimes.Add(positionZ.animations[0].startTime);
endTimes.Add(positionZ.animations[^1].endTime);
}
float startTime = startTimes.Min();
float endTime = endTimes.Max();
timeDurationSubmodule = new TimeDurationSubmodule(startTime, endTime);
}
protected void Update()
{
if (timeDurationSubmodule.CheckTimeInDuration(EditorManager.instance.songModule.songTime))
{
UpdateAnimation(EditorManager.instance.songModule.songTime);
}
}
public override void UpdateAnimation(float songTime)
protected override void UpdateAnimation(float songTime)
{
positionX.UpdateFlexibleFloat(songTime);
positionY.UpdateFlexibleFloat(songTime);

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@@ -0,0 +1,55 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class Scale : AnimationBase
{
public TransformSubmodule targetTransformSubmodule;
public FlexibleFloat scaleX, scaleY, scaleZ;
public static Scale GenerateElement(string elementName, BaseElement targetObject,
FlexibleFloat scaleX, FlexibleFloat scaleY, FlexibleFloat scaleZ)
{
Scale scale = Lean.Pool.LeanPool.Spawn(EditorManager.instance.basePrefabs.emptyObject).AddComponent<Scale>();
scale.NewInitialize(elementName, targetObject);
scale.scaleX = scaleX;
scale.scaleY = scaleY;
scale.scaleZ = scaleZ;
scale.animationReturnType = FlexibleReturnType.Before;
if (targetObject.transformSubmodule != null)
{
scale.targetTransformSubmodule = targetObject.transformSubmodule;
}
else
{
throw new System.Exception("Target object does not have a TransformSubmodule");
}
scale.SetTimeDuration(scaleX, scaleY, scaleZ);
return scale;
}
protected override void UpdateAnimation(float songTime)
{
scaleX.UpdateFlexibleFloat(songTime);
scaleY.UpdateFlexibleFloat(songTime);
scaleZ.UpdateFlexibleFloat(songTime);
if (scaleX.returnType is FlexibleReturnType.MiddleExecuting ||
scaleY.returnType is FlexibleReturnType.MiddleExecuting ||
scaleZ.returnType is FlexibleReturnType.MiddleExecuting)
{
animationReturnType = FlexibleReturnType.MiddleExecuting;
Vector3 currentScale = new Vector3(scaleX.value, scaleY.value, scaleZ.value);
targetTransformSubmodule.scaleOffset.Add(currentScale);
targetTransformSubmodule.scaleDirtyMark = true;
}
}
}
}

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@@ -0,0 +1,11 @@
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@@ -0,0 +1,56 @@
using System.Collections;
using System.Collections.Generic;
using Lean.Pool;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class Swirl : AnimationBase
{
public TransformSubmodule targetTransformSubmodule;
public FlexibleFloat eulerAngleX, eulerAngleY, eulerAngleZ;
public static Swirl GenerateElement(string elementName, BaseElement targetObject,
FlexibleFloat eulerAngleX, FlexibleFloat eulerAngleY, FlexibleFloat eulerAngleZ)
{
Swirl swirl = LeanPool.Spawn(EditorManager.instance.basePrefabs.emptyObject).AddComponent<Swirl>();
swirl.NewInitialize(elementName, targetObject);
swirl.eulerAngleX = eulerAngleX;
swirl.eulerAngleY = eulerAngleY;
swirl.eulerAngleZ = eulerAngleZ;
swirl.animationReturnType = FlexibleReturnType.Before;
if (targetObject.transformSubmodule != null)
{
swirl.targetTransformSubmodule = targetObject.transformSubmodule;
}
else
{
throw new System.Exception("Target object does not have a TransformSubmodule");
}
swirl.SetTimeDuration(eulerAngleX, eulerAngleY, eulerAngleZ);
return swirl;
}
protected override void UpdateAnimation(float songTime)
{
eulerAngleX.UpdateFlexibleFloat(songTime);
eulerAngleY.UpdateFlexibleFloat(songTime);
eulerAngleZ.UpdateFlexibleFloat(songTime);
if (eulerAngleX.returnType is FlexibleReturnType.MiddleExecuting ||
eulerAngleY.returnType is FlexibleReturnType.MiddleExecuting ||
eulerAngleZ.returnType is FlexibleReturnType.MiddleExecuting)
{
animationReturnType = FlexibleReturnType.MiddleExecuting;
Vector3 currentEulerAngles = new Vector3(eulerAngleX.value, eulerAngleY.value, eulerAngleZ.value);
targetTransformSubmodule.eulerAnglesOffset.Add(currentEulerAngles);
targetTransformSubmodule.eulerAnglesDirtyMark = true;
}
}
}
}

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