看完了
顺手加了个element改名同步hierarchy 3D遮挡!!! 然后发现当track或者folder旋转时pathnode的法线(旋转)不会跟着 以上测试放在IceFlowerMaster项目中 还有 现在没中文字体
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@@ -56,7 +56,7 @@ namespace Ichni.Editor
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bool isActive = pointer.time >= leftSideSongTime && pointer.time <= rightSideSongTime;
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pointer.gameObject.SetActive(isActive);
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});
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moveTabPoint.localPosition = new Vector3(timePointerArea.localPosition.x + OnePointer.transform.localPosition.x - timePointerInterval, -45f, 0);
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if (OnePointer != null) moveTabPoint.localPosition = new Vector3(timePointerArea.localPosition.x + OnePointer.transform.localPosition.x - timePointerInterval, -45f, 0);
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foreach (var i in moveTabPoint.transform.GetComponentsInChildren<SubTab>())
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{
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