看完了

顺手加了个element改名同步hierarchy
3D遮挡!!!
然后发现当track或者folder旋转时pathnode的法线(旋转)不会跟着
以上测试放在IceFlowerMaster项目中
还有 现在没中文字体
This commit is contained in:
2025-03-15 18:33:16 +08:00
parent 400bb39058
commit 7048bd21e6
20 changed files with 3796 additions and 145 deletions

View File

@@ -56,7 +56,7 @@ namespace Ichni.Editor
bool isActive = pointer.time >= leftSideSongTime && pointer.time <= rightSideSongTime;
pointer.gameObject.SetActive(isActive);
});
moveTabPoint.localPosition = new Vector3(timePointerArea.localPosition.x + OnePointer.transform.localPosition.x - timePointerInterval, -45f, 0);
if (OnePointer != null) moveTabPoint.localPosition = new Vector3(timePointerArea.localPosition.x + OnePointer.transform.localPosition.x - timePointerInterval, -45f, 0);
foreach (var i in moveTabPoint.transform.GetComponentsInChildren<SubTab>())
{