采音器初步
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@@ -2,6 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using UnityEngine.Profiling;
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using UnityEngine.Serialization;
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[CreateAssetMenu(fileName = "BasePrefabsCollection", menuName = "Ichni/BasePrefabsCollection", order = 0)]
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@@ -15,6 +16,7 @@ public class BasePrefabsCollection : SerializedScriptableObject
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public GameObject trackDisplay;
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public GameObject pathNode;
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public Material defaultTrackMaterial;
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public GameObject sampler;
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[Title("Trail相关")] public GameObject trail;
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public Material defaultTrailMaterial;
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@@ -29,7 +31,7 @@ public class BasePrefabsCollection : SerializedScriptableObject
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public AudioClip holdNoteLoopSound;
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public AudioClip holdNoteEndSound;
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public AudioClip flickNoteSound;
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[Title("Note 判定UI")]
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[Title("Note 判定UI")]
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public GameObject fullscreenNearTimeHint;
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public GameObject areaHint;
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public GameObject triggerHint;
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