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||||||
|
- _ZTest: 4
|
||||||
|
- _ZWrite: 0
|
||||||
|
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|
||||||
|
- _fresnelEnabled: 0
|
||||||
|
- _jingxiangCH_dire: 0
|
||||||
|
- _noiseMaskMap_Toggle: 0
|
||||||
|
- _noisemapEnabled: 0
|
||||||
|
- _offsetFactor: 0
|
||||||
|
- _offsetUnits: 0
|
||||||
|
- _uvRapSoft: 0
|
||||||
|
m_Colors:
|
||||||
|
- AlphaAllRangeVec: {r: 0, g: 1, b: 0, a: 0}
|
||||||
|
- BumpScaleRangeVec: {r: -1, g: 1, b: 0, a: 0}
|
||||||
|
- Dissolve2XRangeVec: {r: 0, g: 1, b: 0, a: 0}
|
||||||
|
- Dissolve2YRangeVec: {r: 0, g: 1, b: 0, a: 0}
|
||||||
|
- DissolveXRangeVec: {r: -1, g: 2, b: 0, a: 0}
|
||||||
|
- EmiDistortionIntensityRangeVec: {r: -1, g: 1, b: 0, a: 0}
|
||||||
|
- MaskDistortionIntensityRangeVec: {r: -2, g: 2, b: 0, a: 0}
|
||||||
|
- SaturabilityRangeVec: {r: 0, g: 1, b: 0, a: 0}
|
||||||
|
- TexDistortionintensityRangeVec: {r: -1, g: 1, b: 0, a: 0}
|
||||||
|
- _BaseBackColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _BaseMapColorRefine: {r: 1, g: 1, b: 2, a: 1}
|
||||||
|
- _BaseMapMaskMapOffset: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _CameraFadeParams: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _ColorA: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _ColorBlendColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _ColorBlendMapOffset: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _ColorBlendVec: {r: 0, g: 0, b: 1, a: 0}
|
||||||
|
- _ContrastMidColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||||
|
- _CylinderMatrix0: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _CylinderMatrix1: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _CylinderMatrix2: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _CylinderMatrix3: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _CylinderUVPosOffset: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _CylinderUVRotate: {r: 0, g: 0, b: 90, a: 0}
|
||||||
|
- _DepthOutline_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _DepthOutline_Vec: {r: 0, g: 0.5, b: 0, a: 0}
|
||||||
|
- _Dissolve: {r: 0.5, g: 1, b: 0, a: 0.1}
|
||||||
|
- _DissolveLineColor: {r: 1, g: 0, b: 0, a: 1}
|
||||||
|
- _DissolveOffsetRotateDistort: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _DissolveRampAlpha0: {r: 1, g: 0, b: 1, a: 1}
|
||||||
|
- _DissolveRampAlpha1: {r: 1, g: 0, b: 1, a: 1}
|
||||||
|
- _DissolveRampAlpha2: {r: 1, g: 0, b: 1, a: 1}
|
||||||
|
- _DissolveRampColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _DissolveRampColor0: {r: 1, g: 0, b: 0, a: 0}
|
||||||
|
- _DissolveRampColor1: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
- _DissolveRampColor2: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _DissolveRampColor3: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _DissolveRampColor4: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _DissolveRampColor5: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _DissolveVoronoi_Vec: {r: 1, g: 1, b: 2, a: 2}
|
||||||
|
- _DissolveVoronoi_Vec2: {r: 1, g: 1, b: 2, a: 2}
|
||||||
|
- _DissolveVoronoi_Vec3: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _DissolveVoronoi_Vec4: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _Dissolve_Vec2: {r: 0.2, g: 0.1, b: 0, a: 0}
|
||||||
|
- _DistortionDirection: {r: 1, g: 1, b: 0, a: 0}
|
||||||
|
- _EmissionColor: {r: 4, g: 4, b: 4, a: 1}
|
||||||
|
- _EmissionMapColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _EmissionMapUVOffset: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _Fade: {r: 2, g: 4, b: 0, a: 0}
|
||||||
|
- _FresnelColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _FresnelRotation: {r: 0, g: 0, b: 0, a: 0.5}
|
||||||
|
- _FresnelUnit: {r: 0, g: 0.5, b: 1, a: 0.5}
|
||||||
|
- _InspectorData: {r: 1, g: 1, b: 0, a: 0}
|
||||||
|
- _IntersectColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _MainTex_Reverse_ST: {r: 1, g: 1, b: 0, a: 0}
|
||||||
|
- _MaskMap2GradientFloat0: {r: 0, g: 0, b: 1, a: 1}
|
||||||
|
- _MaskMap2GradientFloat1: {r: 1, g: 0, b: 1, a: 1}
|
||||||
|
- _MaskMap2GradientFloat2: {r: 1, g: 0, b: 1, a: 1}
|
||||||
|
- _MaskMap3GradientFloat0: {r: 0, g: 0, b: 1, a: 1}
|
||||||
|
- _MaskMap3GradientFloat1: {r: 1, g: 0, b: 1, a: 1}
|
||||||
|
- _MaskMap3GradientFloat2: {r: 1, g: 0, b: 1, a: 1}
|
||||||
|
- _MaskMap3OffsetAnition: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _MaskMapGradientFloat0: {r: 0, g: 0, b: 1, a: 1}
|
||||||
|
- _MaskMapGradientFloat1: {r: 1, g: 0, b: 1, a: 1}
|
||||||
|
- _MaskMapGradientFloat2: {r: 1, g: 0, b: 1, a: 1}
|
||||||
|
- _MaskMapOffsetAnition: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _MaskMapVec: {r: 1, g: 0, b: 0, a: 0}
|
||||||
|
- _MaskRefineVec: {r: 1, g: 1, b: 0, a: 0}
|
||||||
|
- _MatCapColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _MatCapInfo: {r: 1, g: 0, b: 0, a: 0}
|
||||||
|
- _MaterialInfo: {r: 1, g: 1, b: 0, a: 0}
|
||||||
|
- _NoiseOffset: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _PCCenter: {r: 0.5, g: 0.5, b: 1, a: 0}
|
||||||
|
- _ParallaxMapping_Vec: {r: 5, g: 30, b: 0, a: 0}
|
||||||
|
- _RampColor0: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _RampColor1: {r: 1, g: 0, b: 0, a: 1}
|
||||||
|
- _RampColor2: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _RampColor3: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _RampColor4: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _RampColor5: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _RampColorAlpha0: {r: 1, g: 0, b: 1, a: 1}
|
||||||
|
- _RampColorAlpha1: {r: 1, g: 0, b: 1, a: 1}
|
||||||
|
- _RampColorAlpha2: {r: 1, g: 0, b: 1, a: 1}
|
||||||
|
- _RampColorBlendColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _RampColorMapOffset: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _SixWayEmissionColor: {r: 1, g: 0.5, b: 0, a: 1}
|
||||||
|
- _SixWayInfo: {r: 0.5, g: 0, b: 0, a: 0}
|
||||||
|
- _SoftParticleFadeParams: {r: 0, g: 0.5, b: 0, a: 0}
|
||||||
|
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||||
|
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _TWParameter: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||||
|
- _UI_MainTex_ST: {r: 1, g: 1, b: 0, a: 0}
|
||||||
|
- _VertexOffset_CustomDir: {r: 1, g: 1, b: 1, a: 0}
|
||||||
|
- _VertexOffset_MaskMap_Vec: {r: 0, g: 0, b: 1, a: 0}
|
||||||
|
- _VertexOffset_Vec: {r: 0, g: 0, b: 1, a: 0}
|
||||||
|
m_BuildTextureStacks: []
|
||||||
|
m_AllowLocking: 1
|
||||||
|
--- !u!114 &8231681293324890184
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 11
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||||
|
version: 10
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3ca94152ed294494a85589d189b41485
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 2100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 40a69cb5a92ea284691ac6311437b3b6
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName: departure_to_multiverse
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,52 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Ichni.RhythmGame.Beatmap;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
|
||||||
|
{
|
||||||
|
[System.Serializable]
|
||||||
|
public class DTMCircleSpinTrails_BM : EnvironmentObject_BM
|
||||||
|
{
|
||||||
|
// Circle Spin Trails Settings
|
||||||
|
public int particleCount = 20;
|
||||||
|
public float particleLifetime = 5f;
|
||||||
|
public Gradient colorGradient;
|
||||||
|
public float orbitalZSpeed = 1f;
|
||||||
|
public float emissionIntensity = 2f;
|
||||||
|
|
||||||
|
public DTMCircleSpinTrails_BM()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public DTMCircleSpinTrails_BM(
|
||||||
|
string elementName, Guid elementGuid, List<string> tags, GameElement_BM attachedElement,
|
||||||
|
string themeBundleName, string objectName, bool isStatic,
|
||||||
|
int particleCount, float particleLifetime, Gradient colorGradient,
|
||||||
|
float orbitalZSpeed, float emissionIntensity)
|
||||||
|
: base(elementName, elementGuid, tags, attachedElement, themeBundleName, objectName, isStatic)
|
||||||
|
{
|
||||||
|
this.particleCount = particleCount;
|
||||||
|
this.particleLifetime = particleLifetime;
|
||||||
|
this.colorGradient = colorGradient;
|
||||||
|
this.orbitalZSpeed = orbitalZSpeed;
|
||||||
|
this.emissionIntensity = emissionIntensity;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void ExecuteBM()
|
||||||
|
{
|
||||||
|
matchedElement = DTMCircleSpinTrails.GenerateElement(
|
||||||
|
elementName, elementGuid, tags, false,
|
||||||
|
themeBundleName, objectName, GetElement(attachedElementGuid), isStatic,
|
||||||
|
particleCount, particleLifetime, colorGradient, orbitalZSpeed, emissionIntensity);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override GameElement DuplicateBM(GameElement parent)
|
||||||
|
{
|
||||||
|
return DTMCircleSpinTrails.GenerateElement(
|
||||||
|
elementName, Guid.NewGuid(), tags, true,
|
||||||
|
themeBundleName, objectName, parent, isStatic,
|
||||||
|
particleCount, particleLifetime, colorGradient, orbitalZSpeed, emissionIntensity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fd6ac375b461e69478457b2e2d49de90
|
||||||
@@ -0,0 +1,54 @@
|
|||||||
|
using Ichni.Editor;
|
||||||
|
using Ichni.RhythmGame.Beatmap;
|
||||||
|
using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
|
||||||
|
|
||||||
|
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||||
|
{
|
||||||
|
public partial class DTMCircleSpinTrails
|
||||||
|
{
|
||||||
|
#region [Editor] Inspection & Save
|
||||||
|
public override void SaveBM()
|
||||||
|
{
|
||||||
|
matchedBM = new DTMCircleSpinTrails_BM(
|
||||||
|
elementName, elementGuid, tags,
|
||||||
|
parentElement.matchedBM as GameElement_BM,
|
||||||
|
themeBundleName, objectName, isStatic,
|
||||||
|
particleCount, particleLifetime, colorGradient, orbitalZSpeed, emissionIntensity);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void SetUpInspector()
|
||||||
|
{
|
||||||
|
base.SetUpInspector();
|
||||||
|
|
||||||
|
IHaveInspection insp = EditorManager.instance.uiManager.inspector;
|
||||||
|
|
||||||
|
InspectorBuilder.For(this)
|
||||||
|
.Section("Circle Spin Trails")
|
||||||
|
.InputField(nameof(particleCount), "Particle Count")
|
||||||
|
.OnChanged(ApplyParticleSettings)
|
||||||
|
.Slider(nameof(particleLifetime), 0.1f, 20f, "Particle Lifetime")
|
||||||
|
.OnChanged(ApplyParticleSettings)
|
||||||
|
.Slider(nameof(orbitalZSpeed), -10f, 10f, "Orbital Z Speed")
|
||||||
|
.OnChanged(ApplyParticleSettings)
|
||||||
|
.Slider(nameof(emissionIntensity), 0f, 10f, "Emission Intensity")
|
||||||
|
.OnChanged(ApplyParticleSettings)
|
||||||
|
.Section("Circle Spin Trails Color")
|
||||||
|
.Button("Gradient Color Keys", () =>
|
||||||
|
{
|
||||||
|
var window = insp.GenerateCompositeParameterWindow(this, "Gradient Color Keys", nameof(colorGradient));
|
||||||
|
window.SetAsGradientColorKeys();
|
||||||
|
window.closeButton.onClick.AddListener(ApplyParticleSettings);
|
||||||
|
})
|
||||||
|
.Button("Gradient Alpha Keys", () =>
|
||||||
|
{
|
||||||
|
var window = insp.GenerateCompositeParameterWindow(this, "Gradient Alpha Keys", nameof(colorGradient));
|
||||||
|
window.SetAsGradientAlphaKeys();
|
||||||
|
window.closeButton.onClick.AddListener(ApplyParticleSettings);
|
||||||
|
})
|
||||||
|
.Section("Circle Spin Trails Actions")
|
||||||
|
.Button("Apply Settings", ApplyParticleSettings)
|
||||||
|
.Build();
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7902bc73b942a4f458cafc93892bae52
|
||||||
@@ -0,0 +1,173 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 圆形轨迹流星环境物体。单个 ParticleSystem,粒子沿 Velocity over Lifetime 的 Orbital Z 轨道旋转,
|
||||||
|
/// 并借助 Trail 模块拖出圆形轨迹。颜色由 Gradient 随机取色,发光强度以 HDR 倍率应用到粒子材质。
|
||||||
|
/// </summary>
|
||||||
|
public partial class DTMCircleSpinTrails : EnvironmentObject
|
||||||
|
{
|
||||||
|
#region [常量] Constants
|
||||||
|
private const string EnableEmissionProperty = "_EnableEmission";
|
||||||
|
private const string EmissionColorProperty = "_EmissionColor";
|
||||||
|
private const int DefaultParticleCount = 20;
|
||||||
|
private const float DefaultParticleLifetime = 5f;
|
||||||
|
private const float DefaultOrbitalZSpeed = 1f;
|
||||||
|
private const float DefaultEmissionIntensity = 2f;
|
||||||
|
private const float MinLifetime = 0.01f;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region [暴露属性字段] Exposed Fields
|
||||||
|
[Header("Core References")]
|
||||||
|
[Tooltip("流星效果所使用的粒子系统")]
|
||||||
|
public ParticleSystem trailParticleSystem;
|
||||||
|
|
||||||
|
[Header("Circle Spin Trails Settings")]
|
||||||
|
[Tooltip("同时存在的流星(粒子)数量")]
|
||||||
|
public int particleCount = DefaultParticleCount;
|
||||||
|
|
||||||
|
[Tooltip("单个粒子的存活时间(秒)")]
|
||||||
|
public float particleLifetime = DefaultParticleLifetime;
|
||||||
|
|
||||||
|
[Tooltip("粒子随机取色所使用的渐变")]
|
||||||
|
public Gradient colorGradient;
|
||||||
|
|
||||||
|
[Tooltip("轨道旋转速度(Velocity over Lifetime 的 Orbital Z)")]
|
||||||
|
public float orbitalZSpeed = DefaultOrbitalZSpeed;
|
||||||
|
|
||||||
|
[Tooltip("发光强度(HDR 倍率,应用到粒子材质的 _EmissionColor)")]
|
||||||
|
public float emissionIntensity = DefaultEmissionIntensity;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region [运行时缓存] Runtime Caches
|
||||||
|
private ParticleSystemRenderer particleRenderer;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
// 颜色由本元素的 Gradient 独立管理,因此不暴露 ColorSubmodule 的拾色器
|
||||||
|
public override bool haveBaseColor => false;
|
||||||
|
public override bool haveEmissionColor => false;
|
||||||
|
|
||||||
|
#region [默认值辅助] Default Helpers
|
||||||
|
/// <summary>返回默认的多彩渐变(青 → 品红 → 黄),用于流星随机取色。</summary>
|
||||||
|
private static Gradient DefaultColorGradient()
|
||||||
|
{
|
||||||
|
Gradient gradient = new Gradient();
|
||||||
|
gradient.SetKeys(
|
||||||
|
new GradientColorKey[]
|
||||||
|
{
|
||||||
|
new GradientColorKey(Color.cyan, 0f),
|
||||||
|
new GradientColorKey(Color.magenta, 0.5f),
|
||||||
|
new GradientColorKey(Color.yellow, 1f)
|
||||||
|
},
|
||||||
|
new GradientAlphaKey[]
|
||||||
|
{
|
||||||
|
new GradientAlphaKey(1f, 0f),
|
||||||
|
new GradientAlphaKey(1f, 1f)
|
||||||
|
});
|
||||||
|
return gradient;
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region [生命周期与工厂] Lifecycle & Factory
|
||||||
|
public static DTMCircleSpinTrails GenerateElement(
|
||||||
|
string elementName, Guid id, List<string> tags,
|
||||||
|
bool isFirstGenerated, string themeBundleName, string objectName,
|
||||||
|
GameElement parentElement, bool isStatic,
|
||||||
|
int particleCount, float particleLifetime, Gradient colorGradient,
|
||||||
|
float orbitalZSpeed, float emissionIntensity)
|
||||||
|
{
|
||||||
|
DTMCircleSpinTrails spinTrails = EnvironmentObject.GenerateElement(
|
||||||
|
elementName, id, tags, isFirstGenerated,
|
||||||
|
themeBundleName, objectName, parentElement, isStatic)
|
||||||
|
.GetComponent<DTMCircleSpinTrails>();
|
||||||
|
|
||||||
|
spinTrails.particleCount = particleCount;
|
||||||
|
spinTrails.particleLifetime = particleLifetime;
|
||||||
|
spinTrails.colorGradient = colorGradient ?? DefaultColorGradient();
|
||||||
|
spinTrails.orbitalZSpeed = orbitalZSpeed;
|
||||||
|
spinTrails.emissionIntensity = emissionIntensity;
|
||||||
|
|
||||||
|
return spinTrails;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void FirstSetUpObject(bool isFirstGenerated)
|
||||||
|
{
|
||||||
|
if (trailParticleSystem == null)
|
||||||
|
trailParticleSystem = GetComponent<ParticleSystem>();
|
||||||
|
|
||||||
|
particleRenderer = trailParticleSystem != null
|
||||||
|
? trailParticleSystem.GetComponent<ParticleSystemRenderer>()
|
||||||
|
: null;
|
||||||
|
|
||||||
|
// 兼容旧存档中未序列化的渐变字段
|
||||||
|
if (colorGradient == null) colorGradient = DefaultColorGradient();
|
||||||
|
|
||||||
|
// 实例化材质,避免污染共享资源(从 AssetBundle 加载后必须重新初始化 Shader)
|
||||||
|
if (particleRenderer != null) particleRenderer.InitializeShader();
|
||||||
|
|
||||||
|
ApplyParticleSettings();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void AfterInitialize()
|
||||||
|
{
|
||||||
|
base.AfterInitialize();
|
||||||
|
ApplyParticleSettings();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Refresh()
|
||||||
|
{
|
||||||
|
base.Refresh();
|
||||||
|
ApplyParticleSettings();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnDirtyRefresh(Dictionary<string, bool> flags)
|
||||||
|
{
|
||||||
|
ApplyParticleSettings();
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region [粒子配置应用] Particle Settings
|
||||||
|
/// <summary>
|
||||||
|
/// 将当前字段配置写入粒子系统与材质:数量、存活时间、随机颜色、轨道旋转与发光强度。
|
||||||
|
/// </summary>
|
||||||
|
public void ApplyParticleSettings()
|
||||||
|
{
|
||||||
|
if (trailParticleSystem == null) return;
|
||||||
|
|
||||||
|
float safeLifetime = Mathf.Max(particleLifetime, MinLifetime);
|
||||||
|
int safeCount = Mathf.Max(particleCount, 0);
|
||||||
|
|
||||||
|
// 数量与存活时间:以 rateOverTime = count / lifetime 维持稳态粒子数量,maxParticles 作为硬上限
|
||||||
|
ParticleSystem.MainModule main = trailParticleSystem.main;
|
||||||
|
main.startLifetime = safeLifetime;
|
||||||
|
main.maxParticles = safeCount;
|
||||||
|
main.startColor = new ParticleSystem.MinMaxGradient(colorGradient)
|
||||||
|
{
|
||||||
|
mode = ParticleSystemGradientMode.RandomColor
|
||||||
|
};
|
||||||
|
|
||||||
|
ParticleSystem.EmissionModule emission = trailParticleSystem.emission;
|
||||||
|
emission.enabled = true;
|
||||||
|
emission.rateOverTime = new ParticleSystem.MinMaxCurve(safeCount / safeLifetime);
|
||||||
|
|
||||||
|
// 轨道旋转:Velocity over Lifetime 的 Orbital Z
|
||||||
|
ParticleSystem.VelocityOverLifetimeModule velocity = trailParticleSystem.velocityOverLifetime;
|
||||||
|
velocity.enabled = true;
|
||||||
|
velocity.orbitalZ = new ParticleSystem.MinMaxCurve(orbitalZSpeed);
|
||||||
|
|
||||||
|
// 发光强度:HDR 倍率写入材质 _EmissionColor(逐粒子随机色由顶点色再相乘着色)
|
||||||
|
if (particleRenderer != null && particleRenderer.material != null)
|
||||||
|
{
|
||||||
|
float hdrScale = Mathf.Pow(2f, emissionIntensity);
|
||||||
|
Color emissionColor = Color.white * hdrScale;
|
||||||
|
emissionColor.a = 1f;
|
||||||
|
particleRenderer.material.SetFloat(EnableEmissionProperty, 1f);
|
||||||
|
particleRenderer.material.SetColor(EmissionColorProperty, emissionColor);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 30fd0b949c7a57141a3320bac21f1e9e
|
||||||
Binary file not shown.
@@ -14,7 +14,7 @@
|
|||||||
"bezi3d"
|
"bezi3d"
|
||||||
],
|
],
|
||||||
"unity": "2018.3",
|
"unity": "2018.3",
|
||||||
"version": "0.92.1",
|
"version": "0.97.0",
|
||||||
"type": "library",
|
"type": "library",
|
||||||
"hideInEditor": false,
|
"hideInEditor": false,
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
|||||||
Reference in New Issue
Block a user