Clip保存与读取
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@@ -69,7 +69,7 @@ namespace Ichni.RhythmGame
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if (element is GameElement_BM gameElement)
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{
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#if UNITY_EDITOR
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Debug.Log("Adding element to identifier: " + gameElement.elementName + " " + gameElement.elementGuid);
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//Debug.Log("Adding element to identifier: " + gameElement.elementName + " " + gameElement.elementGuid);
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#endif
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GameElement_BM.identifier.Add(gameElement.elementGuid, gameElement);
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}
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