Clip保存与读取

This commit is contained in:
SoulliesOfficial
2025-03-01 12:50:13 -05:00
parent ed863d6591
commit 6aba331079
27 changed files with 3573 additions and 32 deletions

View File

@@ -126,14 +126,12 @@ namespace Ichni.RhythmGame
attachedElement = GameElement_BM.GetElement(attachedElementGuid);
(attachedElement as IHaveColorSubmodule).colorSubmodule = new ColorSubmodule(attachedElement,
originalBaseColor, emissionEnabled, originalEmissionColor, originalEmissionIntensity);
attachedElement.submoduleList.Add((attachedElement as IHaveColorSubmodule).colorSubmodule);
}
public override void DuplicateBM(GameElement attached)
{
(attached as IHaveColorSubmodule).colorSubmodule = new ColorSubmodule(attached,
originalBaseColor, emissionEnabled, originalEmissionColor, originalEmissionIntensity);
attached.submoduleList.Add((attached as IHaveColorSubmodule).colorSubmodule);
}
}
}

View File

@@ -143,13 +143,11 @@ namespace Ichni.RhythmGame
{
attachedElement = GameElement_BM.GetElement(attachedElementGuid);
(attachedElement as IHaveEffectSubmodule).effectSubmodule = new EffectSubmodule(attachedElement, effectCollection);
attachedElement.submoduleList.Add((attachedElement as IHaveEffectSubmodule).effectSubmodule);
}
public override void DuplicateBM(GameElement attached)
{
(attached as IHaveEffectSubmodule).effectSubmodule = new EffectSubmodule(attached, effectCollection);
attached.submoduleList.Add((attached as IHaveEffectSubmodule).effectSubmodule);
}
}
}

View File

@@ -16,6 +16,7 @@ namespace Ichni.RhythmGame
public SubmoduleBase(GameElement attachedGameElement)
{
this.attachedGameElement = attachedGameElement;
this.attachedGameElement.submoduleList.Add(this);
}
public abstract void SaveBM();
@@ -46,9 +47,8 @@ namespace Ichni.RhythmGame
{
public abstract class Submodule_BM : BaseElement_BM
{
[System.NonSerialized] public GameElement attachedElement; //存档类对应的游戏物体
public Guid attachedElementGuid;
[System.NonSerialized] protected GameElement attachedElement; //存档类对应的游戏物体
public Submodule_BM()
{

View File

@@ -136,13 +136,11 @@ namespace Ichni.RhythmGame
{
attachedElement = GameElement_BM.GetElement(attachedElementGuid);
(attachedElement as IHaveTimeDurationSubmodule).timeDurationSubmodule = new TimeDurationSubmodule(attachedElement, isOverridingDuration, startTime, endTime);
attachedElement.submoduleList.Add((attachedElement as IHaveTimeDurationSubmodule).timeDurationSubmodule);
}
public override void DuplicateBM(GameElement attached)
{
{
(attached as IHaveTimeDurationSubmodule).timeDurationSubmodule = new TimeDurationSubmodule(attached, isOverridingDuration, startTime, endTime);
attached.submoduleList.Add((attached as IHaveTimeDurationSubmodule).timeDurationSubmodule);
}
}
}

View File

@@ -228,13 +228,11 @@ namespace Ichni.RhythmGame
{
attachedElement = GameElement_BM.GetElement(attachedElementGuid);
(attachedElement as IHaveTransformSubmodule).transformSubmodule = new TransformSubmodule(attachedElement, originalPosition, originalEulerAngles, originalScale);
attachedElement.submoduleList.Add((attachedElement as IHaveTransformSubmodule).transformSubmodule);
}
public override void DuplicateBM(GameElement attached)
{
(attached as IHaveTransformSubmodule).transformSubmodule = new TransformSubmodule(attached, originalPosition, originalEulerAngles, originalScale);
attached.submoduleList.Add((attached as IHaveTransformSubmodule).transformSubmodule);
}
}
}