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Timeline
WindowAnim不止window能用
This commit is contained in:
2025-02-21 15:30:14 +08:00
parent cd9ef00d13
commit 6781de4d53
14 changed files with 642 additions and 85 deletions

View File

@@ -18,15 +18,14 @@ namespace Ichni.Editor
public void Initialize(IBaseElement baseElement, string title, string parameterName)
{
transform.localScale = Vector3.zero;
this.connectedBaseElement = baseElement;
this.parameterName = parameterName;
this.title.text = title;
unitList = new List<DynamicUICompositeUnit>();
closeButton.onClick.AddListener(() =>
{
ApplyParameters();
Destroy(gameObject);
});
closeButton.onClick.AddListener(Quit);
StartCoroutine(WindowAnim.ShowPanel(gameObject));
}
public void RemoveUnit(DynamicUICompositeUnit unit)
@@ -47,9 +46,9 @@ namespace Ichni.Editor
unitList.Add(unit);
unit.SetUnit(this, content);
}
unitPrefab = EditorManager.instance.basePrefabs.stringUnit;
//初始化获取当前的List<string>并生成对应的Unit
List<string> list = connectedBaseElement.GetType().GetField(parameterName).GetValue(connectedBaseElement) as List<string>;
foreach (string item in list)
@@ -57,14 +56,14 @@ namespace Ichni.Editor
GenerateUnit(item);
}
addNewUnitButton.GetComponent<RectTransform>().SetAsLastSibling();
//为添加新的Unit的按钮设置点击事件
addNewUnitButton.onClick.AddListener(() =>
{
GenerateUnit("");
addNewUnitButton.GetComponent<RectTransform>().SetAsLastSibling();
});
//将当前所有Unit的值应用到对应的变量中
ApplyParameters = () =>
{
@@ -86,22 +85,22 @@ namespace Ichni.Editor
unitList.Add(unit);
unit.SetUnit(this, content);
}
unitPrefab = EditorManager.instance.basePrefabs.animatedFloatUnit;
FlexibleFloat flexibleFloat = connectedBaseElement.GetType().GetField(parameterName).GetValue(connectedBaseElement) as FlexibleFloat;
foreach (AnimatedFloat animatedFloat in flexibleFloat.animations)
{
GenerateUnit(animatedFloat);
}
addNewUnitButton.GetComponent<RectTransform>().SetAsLastSibling();
addNewUnitButton.onClick.AddListener(() =>
{
GenerateUnit(new AnimatedFloat(0, 0, 0, 0, AnimationCurveType.Linear));
addNewUnitButton.GetComponent<RectTransform>().SetAsLastSibling();
});
ApplyParameters = () =>
{
FlexibleFloat newFlexibleFloat = new FlexibleFloat();
@@ -121,22 +120,22 @@ namespace Ichni.Editor
unitList.Add(unit);
unit.SetUnit(this, content);
}
unitPrefab = EditorManager.instance.basePrefabs.animatedIntUnit;
FlexibleInt flexibleInt = connectedBaseElement.GetType().GetField(parameterName).GetValue(connectedBaseElement) as FlexibleInt;
foreach (AnimatedInt animatedInt in flexibleInt.animations)
{
GenerateUnit(animatedInt);
}
addNewUnitButton.GetComponent<RectTransform>().SetAsLastSibling();
addNewUnitButton.onClick.AddListener(() =>
{
GenerateUnit(new AnimatedInt(0, 0));
addNewUnitButton.GetComponent<RectTransform>().SetAsLastSibling();
});
ApplyParameters = () =>
{
FlexibleInt newFlexibleInt = new FlexibleInt();
@@ -156,7 +155,7 @@ namespace Ichni.Editor
unitList.Add(unit);
unit.SetUnit(this, content);
}
unitPrefab = EditorManager.instance.basePrefabs.animatedBoolUnit;
FlexibleBool flexibleBool = connectedBaseElement.GetType().GetField(parameterName).GetValue(connectedBaseElement) as FlexibleBool;
foreach (AnimatedBool animatedBool in flexibleBool.animations)
@@ -164,13 +163,13 @@ namespace Ichni.Editor
GenerateUnit(animatedBool);
}
addNewUnitButton.GetComponent<RectTransform>().SetAsLastSibling();
addNewUnitButton.onClick.AddListener(() =>
{
GenerateUnit(new AnimatedBool(0, false));
addNewUnitButton.GetComponent<RectTransform>().SetAsLastSibling();
});
ApplyParameters = () =>
{
FlexibleBool newFlexibleBool = new FlexibleBool();
@@ -181,5 +180,12 @@ namespace Ichni.Editor
connectedBaseElement.GetType().GetField(parameterName).SetValue(connectedBaseElement, newFlexibleBool);
};
}
public void Quit()
{
ApplyParameters();
//StartCoroutine(WindowAnim.HidePanel(gameObject, true));
Destroy(gameObject);
}
}
}

View File

@@ -10,20 +10,25 @@ namespace Ichni.Editor
public GameElement connectedGameElement;
public RectTransform WindowRect { get; set; }
public List<DynamicUIContainer> Containers { get; set; }
public void Initialize(GameElement gameElement, string title)
{
StartCoroutine(WindowAnim.ShowPanel(gameObject));
WindowRect = windowRect;
Containers = new List<DynamicUIContainer>();
connectedGameElement = gameElement;
this.title.text = title;
closeButton.onClick.AddListener(() =>
{
Destroy(gameObject);
});
closeButton.onClick.AddListener(Quit);
}
public void Quit()
{
Destroy(gameObject);
//StartCoroutine(WindowAnim.HidePanel(gameObject, true));
}
}
}