Inspector-2
加入Text,以及一些必要注释
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@@ -138,11 +138,9 @@ namespace Ichni.RhythmGame
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{
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public virtual void SetUpInspector()
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{
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RectTransform rect = EditorManager.instance.uiManager.inspector.inspectorRect;
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DynamicUIContainer container = Instantiate(EditorManager.instance.basePrefabs.dynamicUIContainer, rect).GetComponent<DynamicUIContainer>();
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DynamicUIInputField elementNameInputField = Instantiate(EditorManager.instance.basePrefabs.inputField, container.rect).GetComponent<DynamicUIInputField>();
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elementNameInputField.Initialize(nameof(elementName));
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container.dynamicUIElements.Add(elementNameInputField);
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var container = EditorManager.instance.uiManager.inspector.GenerateContainer("Element Info");
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var nameInputField = EditorManager.instance.uiManager.inspector.GenerateInputField(container, "Element Name", nameof(elementName));
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var guidText = EditorManager.instance.uiManager.inspector.GenerateText(container, "Element GUID", nameof(elementGuid), true);
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}
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}
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