Inspector-2
加入Text,以及一些必要注释
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@@ -5,9 +5,58 @@ using UnityEngine;
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namespace Ichni.Editor
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{
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public class Inspector : StaticWindow
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public partial class Inspector : StaticWindow
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{
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public GameElement connectedGameElement;
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public RectTransform inspectorRect;
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public List<DynamicUIContainer> containers;
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/// <summary>
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/// 先清空所有的容器,然后为当前的GameElement设置Inspector
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/// </summary>
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/// <param name="gameElement"></param>
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public void SelectGameElement(GameElement gameElement)
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{
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containers.ForEach(container => Destroy(container.gameObject));
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containers.Clear();
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connectedGameElement = gameElement;
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connectedGameElement.SetUpInspector();
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}
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}
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public partial class Inspector
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{
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public DynamicUIContainer GenerateContainer(string title)
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{
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DynamicUIContainer container = Instantiate(EditorManager.instance.basePrefabs.dynamicUIContainer, inspectorRect).GetComponent<DynamicUIContainer>();
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container.title.text = title;
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containers.Add(container);
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return container;
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}
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public DynamicUIContainer GenerateContainer()
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{
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DynamicUIContainer container = Instantiate(EditorManager.instance.basePrefabs.dynamicUIContainer, inspectorRect).GetComponent<DynamicUIContainer>();
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Destroy(container.title.gameObject);
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containers.Add(container);
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return container;
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}
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public DynamicUIInputField GenerateInputField(DynamicUIContainer container, string title, string parameterName)
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{
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DynamicUIInputField inputField = Instantiate(EditorManager.instance.basePrefabs.inputField, container.rect).GetComponent<DynamicUIInputField>();
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inputField.Initialize(title, parameterName);
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container.dynamicUIElements.Add(inputField);
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return inputField;
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}
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public DynamicUIText GenerateText(DynamicUIContainer container, string title, string parameterName, bool isAlwaysUpdate = false)
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{
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DynamicUIText text = Instantiate(EditorManager.instance.basePrefabs.text, container.rect).GetComponent<DynamicUIText>();
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text.Initialize(title, parameterName);
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text.isAlwaysUpdated = isAlwaysUpdate;
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container.dynamicUIElements.Add(text);
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return text;
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}
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}
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}
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