尝试更改hitpoint

Signed-off-by: TRADER_FOER <lhf190@outlook.com>
This commit is contained in:
2026-07-07 12:13:42 +08:00
parent eedbe9d41f
commit 67320b445f
16 changed files with 18702 additions and 20369 deletions

View File

@@ -43,7 +43,7 @@ Material:
- _QueueControl: 0
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Ring_Opacity: 0.005
- _Ring_Opacity: 0.103
- _XRMotionVectorsPass: 1
- _count: 3
- _cube_radius: 0.088
@@ -51,21 +51,22 @@ Material:
- _cube_width: 0.032
- _gap_softness: 0.44
- _gapsize: 0.454
- _point2_Opacity: 0.01
- _point2_radius: 0
- _point2_softness: 0
- _point2_width: 0.3
- _point_radius: 0
- _point2_Opacity: 0.037
- _point2_radius: 0.063
- _point2_softness: 0.241
- _point2_width: 0.068
- _point_radius: 0.018
- _point_softness: 0
- _point_width: 0.095
- _ring_radius: 0.669
- _ring_rotation: -1
- _ring_rotation: 0
- _ring_rotation_angle: 0
- _ring_softness: 0
- _ring_width: 0.033
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
- _ImageColor: {r: 8.47419, g: 8.47419, b: 8.47419, a: 1}
- _ImageColor: {r: 0.7490196, g: 0.7490196, b: 0.7490196, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &2669937578497038573

View File

@@ -1196,7 +1196,7 @@ ParticleSystem:
m_RotationOrder: 4
separateAxes: 0
RotationModule:
enabled: 0
enabled: 1
x:
serializedVersion: 2
minMaxState: 0
@@ -1306,7 +1306,7 @@ ParticleSystem:
curve:
serializedVersion: 2
minMaxState: 0
scalar: 0.7853982
scalar: 0
minScalar: 0.7853982
maxCurve:
serializedVersion: 2
@@ -1358,7 +1358,7 @@ ParticleSystem:
m_RotationOrder: 4
separateAxes: 0
ColorModule:
enabled: 0
enabled: 1
gradient:
serializedVersion: 2
minMaxState: 1
@@ -1368,30 +1368,30 @@ ParticleSystem:
serializedVersion: 2
key0: {r: 1, g: 1, b: 1, a: 1}
key1: {r: 1, g: 1, b: 1, a: 1}
key2: {r: 0, g: 0, b: 0, a: 0}
key3: {r: 0, g: 0, b: 0, a: 0}
key4: {r: 0, g: 0, b: 0, a: 0}
key5: {r: 0, g: 0, b: 0, a: 0}
key2: {r: 1, g: 1, b: 1, a: 1}
key3: {r: 1, g: 1, b: 1, a: 0}
key4: {r: 1, g: 1, b: 1, a: 0}
key5: {r: 1, g: 1, b: 1, a: 0}
key6: {r: 0, g: 0, b: 0, a: 0}
key7: {r: 0, g: 0, b: 0, a: 0}
ctime0: 0
ctime1: 65535
ctime2: 0
ctime3: 0
ctime4: 0
ctime5: 0
ctime2: 65535
ctime3: 65535
ctime4: 65535
ctime5: 65535
ctime6: 0
ctime7: 0
atime0: 0
atime1: 65535
atime2: 0
atime2: 65535
atime3: 0
atime4: 0
atime5: 0
atime6: 0
atime7: 0
m_Mode: 0
m_ColorSpace: -1
m_ColorSpace: 0
m_NumColorKeys: 2
m_NumAlphaKeys: 2
minGradient:
@@ -4882,7 +4882,7 @@ ParticleSystemRenderer:
m_AllowRoll: 1
m_FreeformStretching: 0
m_RotateWithStretchDirection: 1
m_UseCustomVertexStreams: 0
m_UseCustomVertexStreams: 1
m_VertexStreams: 00010304
m_UseCustomTrailVertexStreams: 0
m_TrailVertexStreams: 00010304
@@ -9785,7 +9785,7 @@ MonoBehaviour:
themeBundleName:
objectName:
isStatic: 0
headPoint: {fileID: 4577072593820393136}
headPoint: {fileID: 213058329049743950}
headCircle: {fileID: 4577072594143320190}
sparks: {fileID: 4577072594657777396}
trailBody: {fileID: 2699665565157051537}

View File

@@ -27,7 +27,8 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
public float enableProcessTime = 0.5f; // headPointheadCircle的启用/禁用过程时间默认为0.5秒启用完成后sparks开启禁用开始时sparks关闭。
public float headSize = 1f; // headPoint和headCircle的目标大小默认为1。
public FlexibleFloat headRotateSpeed; // headCircle的旋转速度(Particle.rotationOverLifetime的angular velocity)
private float _ChachedAngle;
private ParticleSystem _HitPoint;
public Material EffectMaterial;
float IHaveTrail.visibleTimeLength
@@ -124,6 +125,10 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
sparks.gameObject.SetActive(false);
headPoint.transform.localScale = Vector3.zero;
headCircle.transform.localScale = Vector3.zero;
if (headPoint != null)
{
_HitPoint = headPoint.GetComponent<ParticleSystem>();
}
}
/// <summary>
@@ -164,11 +169,15 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
if (headPoint != null)
{
var ps = headPoint.GetComponent<ParticleSystem>();
if (ps != null)
_HitPoint = headPoint.GetComponent<ParticleSystem>();
if (_HitPoint != null)
{
var main = ps.main;
main.startColor = desaturatedColor;
var main = _HitPoint.main;
//main.startColor = desaturatedColor;
var col = _HitPoint.colorOverLifetime;
col.enabled = true;
col.color = new ParticleSystem.MinMaxGradient(desaturatedColor, desaturatedColor);
}
}
@@ -262,7 +271,14 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
DisableHead();
isHeadEnabled = false;
}
headRotateSpeed.UpdateFlexibleFloat(songTime);
// _ChachedAngle += headRotateSpeed.value;
if (_HitPoint != null)
{
var rot = _HitPoint.rotationOverLifetime;
rot.enabled = true;
rot.z = headRotateSpeed.value;
}
visibleTimeLength.UpdateFlexibleFloat(songTime);
if (visibleTimeLength.animations.Count > 0 && EditorManager.instance.musicPlayer.isPlaying && trailRenderer.time != visibleTimeLength.value)
{