PathNode移除自带Transform和Color
This commit is contained in:
173
Assets/Prefabs/GameElements/PathNode.mat
Normal file
173
Assets/Prefabs/GameElements/PathNode.mat
Normal file
@@ -0,0 +1,173 @@
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _ColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _Flip: {r: 1, g: 1, b: 1, a: 1}
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- _RendererColor: {r: 1, g: 1, b: 1, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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--- !u!114 &2523386628062252728
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version: 7
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8
Assets/Prefabs/GameElements/PathNode.mat.meta
Normal file
8
Assets/Prefabs/GameElements/PathNode.mat.meta
Normal file
@@ -0,0 +1,8 @@
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@@ -1,5 +1,88 @@
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%YAML 1.1
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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%TAG !u! tag:unity3d.com,2011:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -29,7 +112,8 @@ Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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--- !u!114 &8806291656250087362
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@@ -56,6 +140,22 @@ MonoBehaviour:
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- Name: elementGuid
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- Name: elementGuid
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Entry: 2
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Entry: 2
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Data: 00000000000000000000000000000000
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Data: 00000000000000000000000000000000
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Data:
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- Name: submoduleList
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Entry: 7
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Data: 0|System.Collections.Generic.List`1[[Ichni.RhythmGame.SubmoduleBase,
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Assembly-CSharp]], mscorlib
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Data:
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- Name:
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Entry: 8
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Data:
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- Name: timeDurationSubmodule
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- Name: timeDurationSubmodule
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Entry: 6
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Entry: 6
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Data:
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Data:
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@@ -65,12 +165,14 @@ MonoBehaviour:
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|||||||
- Name: colorSubmodule
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- Name: colorSubmodule
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||||||
Entry: 6
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Entry: 6
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||||||
Data:
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Data:
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||||||
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- Name: PathNode+colorSubmodule
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||||||
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Entry: 6
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Data:
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||||||
elementName:
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elementName:
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serialNumber: 0
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tags: []
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parentElement: {fileID: 0}
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parentElement: {fileID: 0}
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childElementList: []
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childElementList: []
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track: {fileID: 0}
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track: {fileID: 0}
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index: 0
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node:
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node:
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_type: 0
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_type: 0
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position: {x: 0, y: 0, z: 0}
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position: {x: 0, y: 0, z: 0}
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|||||||
@@ -31,6 +31,8 @@ namespace Ichni.RhythmGame
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|||||||
public List<BaseElement> childElementList = new List<BaseElement>();
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public List<BaseElement> childElementList = new List<BaseElement>();
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||||||
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||||||
//次级模块
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//次级模块
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||||||
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public List<SubmoduleBase> submoduleList = new List<SubmoduleBase>();
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||||||
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||||||
public TimeDurationSubmodule timeDurationSubmodule;
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public TimeDurationSubmodule timeDurationSubmodule;
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||||||
public TransformSubmodule transformSubmodule;
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public TransformSubmodule transformSubmodule;
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||||||
public ColorSubmodule colorSubmodule;
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public ColorSubmodule colorSubmodule;
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||||||
@@ -55,7 +57,7 @@ namespace Ichni.RhythmGame
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|||||||
/// </summary>
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/// </summary>
|
||||||
public virtual void AfterInitialize()
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public virtual void AfterInitialize()
|
||||||
{
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{
|
||||||
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||||||
}
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}
|
||||||
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||||||
/// <summary>
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/// <summary>
|
||||||
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|||||||
@@ -40,15 +40,21 @@ namespace Ichni
|
|||||||
new FlexibleFloat(new List<AnimatedFloat>() { new(0, 2, 0, 1, AnimationCurveType.OutQuad) }));
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new FlexibleFloat(new List<AnimatedFloat>() { new(0, 2, 0, 1, AnimationCurveType.OutQuad) }));
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||||||
var tr0 = Trail.GenerateElement("Trail-0", Guid.NewGuid(), new List<string>(), pp0, 5);
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var tr0 = Trail.GenerateElement("Trail-0", Guid.NewGuid(), new List<string>(), pp0, 5);
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||||||
// t0.trackRendererSubmodule = new TrackRendererSubmoduleAutoOrient(t0);
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// t0.trackRendererSubmodule = new TrackRendererSubmoduleAutoOrient(t0);
|
||||||
var p0 = PathNode.GenerateElement("PathNode-0", Guid.NewGuid(), new List<string>(), t0,
|
var p0 = PathNode.GenerateElement("PathNode-0", Guid.NewGuid(), new List<string>(), t0);
|
||||||
new Vector3(-5, 5, 10), Vector3.forward, 1, Color.white);
|
p0.transformSubmodule = new TransformSubmodule(p0, new Vector3(-5, 5, 10), Vector3.forward, Vector3.one);
|
||||||
var p1 = PathNode.GenerateElement("PathNode-1", Guid.NewGuid(), new List<string>(), t0,
|
p0.colorSubmodule = new ColorSubmodule(p0, Color.white);
|
||||||
new Vector3(5, -5, 10), Vector3.forward, 0, Color.red);
|
var p1 = PathNode.GenerateElement("PathNode-1", Guid.NewGuid(), new List<string>(), t0);
|
||||||
|
p1.transformSubmodule = new TransformSubmodule(p1, new Vector3(5, -5, 10), Vector3.forward, Vector3.one);
|
||||||
|
p1.colorSubmodule = new ColorSubmodule(p1, Color.red);
|
||||||
var n0 = Tap.GenerateElement("Note-0", Guid.NewGuid(), new List<string>(), 1f, t0);
|
var n0 = Tap.GenerateElement("Note-0", Guid.NewGuid(), new List<string>(), 1f, t0);
|
||||||
var n0v = BasicNoteVisual.GenerateElement("Note-0-V", Guid.NewGuid(), new List<string>(), "basic",
|
var n0v = BasicNoteVisual.GenerateElement("Note-0-V", Guid.NewGuid(), new List<string>(), "basic",
|
||||||
"BasicNoteTap3D", Vector3.zero, Vector3.zero, Vector3.one, n0);
|
"BasicNoteTap3D", Vector3.zero, Vector3.zero, Vector3.one, n0);
|
||||||
|
|
||||||
elementList.ForEach(e => e.AfterInitialize());
|
elementList.ForEach(e =>
|
||||||
|
{
|
||||||
|
e.AfterInitialize();
|
||||||
|
e.Refresh();
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
|
|||||||
@@ -19,8 +19,7 @@ namespace Ichni.RhythmGame
|
|||||||
|
|
||||||
public SplinePoint node;
|
public SplinePoint node;
|
||||||
|
|
||||||
public static PathNode GenerateElement(string elementName, Guid id, List<string> tags,
|
public static PathNode GenerateElement(string elementName, Guid id, List<string> tags, Track track)
|
||||||
Track track, Vector3 nodePosition, Vector3 nodeNormal, float nodeSize, Color nodeColor)
|
|
||||||
{
|
{
|
||||||
PathNode pathNode = Instantiate(EditorManager.instance.basePrefabs.pathNode, track.transform)
|
PathNode pathNode = Instantiate(EditorManager.instance.basePrefabs.pathNode, track.transform)
|
||||||
.GetComponent<PathNode>();
|
.GetComponent<PathNode>();
|
||||||
@@ -29,10 +28,9 @@ namespace Ichni.RhythmGame
|
|||||||
pathNode.track = track;
|
pathNode.track = track;
|
||||||
//pathNode.index = index;
|
//pathNode.index = index;
|
||||||
|
|
||||||
pathNode.transformSubmodule = new TransformSubmodule(pathNode, nodePosition,
|
pathNode.transformSubmodule = new TransformSubmodule(pathNode);
|
||||||
Quaternion.LookRotation(nodeNormal, Vector3.up).eulerAngles, Vector3.one * nodeSize);
|
|
||||||
pathNode.timeDurationSubmodule = new TimeDurationSubmodule(pathNode);
|
pathNode.timeDurationSubmodule = new TimeDurationSubmodule(pathNode);
|
||||||
pathNode.colorSubmodule = new ColorSubmodule(pathNode, nodeColor);
|
pathNode.colorSubmodule = new ColorSubmodule(pathNode);
|
||||||
|
|
||||||
track.trackPathSubmodule.pathNodeList.Add(pathNode);
|
track.trackPathSubmodule.pathNodeList.Add(pathNode);
|
||||||
pathNode.SetParent(track);
|
pathNode.SetParent(track);
|
||||||
@@ -58,6 +56,10 @@ namespace Ichni.RhythmGame
|
|||||||
Vector3 normal = Quaternion.Euler(transformSubmodule.currentEulerAngles) * Vector3.up;
|
Vector3 normal = Quaternion.Euler(transformSubmodule.currentEulerAngles) * Vector3.up;
|
||||||
float size = transformSubmodule.currentScale.x;
|
float size = transformSubmodule.currentScale.x;
|
||||||
Color color = colorSubmodule.currentBaseColor;
|
Color color = colorSubmodule.currentBaseColor;
|
||||||
|
|
||||||
|
transform.position = position;
|
||||||
|
transform.rotation = Quaternion.LookRotation(normal);
|
||||||
|
transform.localScale = Vector3.one * size;
|
||||||
|
|
||||||
node = new SplinePoint(position, Vector3.up, normal, size, color);
|
node = new SplinePoint(position, Vector3.up, normal, size, color);
|
||||||
track.trackPathSubmodule.SetPathNode(this);
|
track.trackPathSubmodule.SetPathNode(this);
|
||||||
@@ -68,8 +70,7 @@ namespace Ichni.RhythmGame
|
|||||||
{
|
{
|
||||||
public override void SaveBM()
|
public override void SaveBM()
|
||||||
{
|
{
|
||||||
matchedBM = new Beatmap.PathNode_BM(elementName, elementGuid, tags, parentElement.matchedBM, index,
|
matchedBM = new Beatmap.PathNode_BM(elementName, elementGuid, tags, parentElement.matchedBM);
|
||||||
node.position, node.normal, node.size, node.color);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -77,38 +78,26 @@ namespace Ichni.RhythmGame
|
|||||||
{
|
{
|
||||||
public class PathNode_BM : BaseElement_BM
|
public class PathNode_BM : BaseElement_BM
|
||||||
{
|
{
|
||||||
public int index;
|
|
||||||
public Vector3 position;
|
|
||||||
public Vector3 normal;
|
|
||||||
public float size;
|
|
||||||
public Color color;
|
|
||||||
|
|
||||||
public PathNode_BM()
|
public PathNode_BM()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public PathNode_BM(string elementName, Guid elementGuid, List<string> tags, BaseElement_BM attachedElement,
|
public PathNode_BM(string elementName, Guid elementGuid, List<string> tags, BaseElement_BM attachedElement)
|
||||||
int index, Vector3 position, Vector3 normal, float size, Color color)
|
|
||||||
: base(elementName, elementGuid, tags, attachedElement)
|
: base(elementName, elementGuid, tags, attachedElement)
|
||||||
{
|
{
|
||||||
this.index = index;
|
|
||||||
this.position = position;
|
|
||||||
this.normal = normal;
|
|
||||||
this.size = size;
|
|
||||||
this.color = color;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void ExecuteBM()
|
public override void ExecuteBM()
|
||||||
{
|
{
|
||||||
matchedElement = PathNode.GenerateElement(elementName, elementGuid, tags,
|
matchedElement = PathNode.GenerateElement(elementName, elementGuid, tags,
|
||||||
GetElement(attachedElementGuid) as Track, position, normal, size, color);
|
GetElement(attachedElementGuid) as Track);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override BaseElement DuplicateBM(BaseElement parent)
|
public override BaseElement DuplicateBM(BaseElement parent)
|
||||||
{
|
{
|
||||||
return PathNode.GenerateElement(elementName, elementGuid, tags, parent as Track,
|
return PathNode.GenerateElement(elementName, elementGuid, tags, parent as Track);
|
||||||
position, normal, size, color);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user