PathNode移除自带Transform和Color
This commit is contained in:
173
Assets/Prefabs/GameElements/PathNode.mat
Normal file
173
Assets/Prefabs/GameElements/PathNode.mat
Normal file
@@ -0,0 +1,173 @@
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- _Surface: 0
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Flip: {r: 1, g: 1, b: 1, a: 1}
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- _RendererColor: {r: 1, g: 1, b: 1, a: 1}
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- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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--- !u!114 &2523386628062252728
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version: 7
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8
Assets/Prefabs/GameElements/PathNode.mat.meta
Normal file
8
Assets/Prefabs/GameElements/PathNode.mat.meta
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@@ -0,0 +1,8 @@
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@@ -1,5 +1,88 @@
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--- !u!1 &7248180033186031075
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GameObject:
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@@ -29,7 +112,8 @@ Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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--- !u!114 &8806291656250087362
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@@ -56,6 +140,22 @@ MonoBehaviour:
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- Name: elementGuid
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Entry: 2
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Data: 00000000000000000000000000000000
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- Name: matchedBM
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Entry: 6
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Data:
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- Name: submoduleList
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Entry: 7
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Data: 0|System.Collections.Generic.List`1[[Ichni.RhythmGame.SubmoduleBase,
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Assembly-CSharp]], mscorlib
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- Name:
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Entry: 12
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Data: 0
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- Name:
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Entry: 13
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Data:
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||||
- Name:
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Entry: 8
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Data:
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- Name: timeDurationSubmodule
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Entry: 6
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Data:
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@@ -65,12 +165,14 @@ MonoBehaviour:
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- Name: colorSubmodule
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Entry: 6
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Data:
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- Name: PathNode+colorSubmodule
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Entry: 6
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Data:
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elementName:
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serialNumber: 0
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tags: []
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parentElement: {fileID: 0}
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childElementList: []
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track: {fileID: 0}
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index: 0
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node:
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_type: 0
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position: {x: 0, y: 0, z: 0}
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@@ -31,6 +31,8 @@ namespace Ichni.RhythmGame
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public List<BaseElement> childElementList = new List<BaseElement>();
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//次级模块
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public List<SubmoduleBase> submoduleList = new List<SubmoduleBase>();
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public TimeDurationSubmodule timeDurationSubmodule;
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public TransformSubmodule transformSubmodule;
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public ColorSubmodule colorSubmodule;
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@@ -55,7 +57,7 @@ namespace Ichni.RhythmGame
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/// </summary>
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public virtual void AfterInitialize()
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{
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}
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/// <summary>
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@@ -40,15 +40,21 @@ namespace Ichni
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new FlexibleFloat(new List<AnimatedFloat>() { new(0, 2, 0, 1, AnimationCurveType.OutQuad) }));
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var tr0 = Trail.GenerateElement("Trail-0", Guid.NewGuid(), new List<string>(), pp0, 5);
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// t0.trackRendererSubmodule = new TrackRendererSubmoduleAutoOrient(t0);
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var p0 = PathNode.GenerateElement("PathNode-0", Guid.NewGuid(), new List<string>(), t0,
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new Vector3(-5, 5, 10), Vector3.forward, 1, Color.white);
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var p1 = PathNode.GenerateElement("PathNode-1", Guid.NewGuid(), new List<string>(), t0,
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new Vector3(5, -5, 10), Vector3.forward, 0, Color.red);
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var p0 = PathNode.GenerateElement("PathNode-0", Guid.NewGuid(), new List<string>(), t0);
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p0.transformSubmodule = new TransformSubmodule(p0, new Vector3(-5, 5, 10), Vector3.forward, Vector3.one);
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p0.colorSubmodule = new ColorSubmodule(p0, Color.white);
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var p1 = PathNode.GenerateElement("PathNode-1", Guid.NewGuid(), new List<string>(), t0);
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p1.transformSubmodule = new TransformSubmodule(p1, new Vector3(5, -5, 10), Vector3.forward, Vector3.one);
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p1.colorSubmodule = new ColorSubmodule(p1, Color.red);
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||||
var n0 = Tap.GenerateElement("Note-0", Guid.NewGuid(), new List<string>(), 1f, t0);
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||||
var n0v = BasicNoteVisual.GenerateElement("Note-0-V", Guid.NewGuid(), new List<string>(), "basic",
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"BasicNoteTap3D", Vector3.zero, Vector3.zero, Vector3.one, n0);
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||||
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elementList.ForEach(e => e.AfterInitialize());
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||||
elementList.ForEach(e =>
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||||
{
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||||
e.AfterInitialize();
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||||
e.Refresh();
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||||
});
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||||
}
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||||
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private void Update()
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||||
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@@ -19,8 +19,7 @@ namespace Ichni.RhythmGame
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||||
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public SplinePoint node;
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||||
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||||
public static PathNode GenerateElement(string elementName, Guid id, List<string> tags,
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||||
Track track, Vector3 nodePosition, Vector3 nodeNormal, float nodeSize, Color nodeColor)
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||||
public static PathNode GenerateElement(string elementName, Guid id, List<string> tags, Track track)
|
||||
{
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||||
PathNode pathNode = Instantiate(EditorManager.instance.basePrefabs.pathNode, track.transform)
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||||
.GetComponent<PathNode>();
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||||
@@ -29,10 +28,9 @@ namespace Ichni.RhythmGame
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||||
pathNode.track = track;
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||||
//pathNode.index = index;
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||||
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||||
pathNode.transformSubmodule = new TransformSubmodule(pathNode, nodePosition,
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Quaternion.LookRotation(nodeNormal, Vector3.up).eulerAngles, Vector3.one * nodeSize);
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||||
pathNode.transformSubmodule = new TransformSubmodule(pathNode);
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||||
pathNode.timeDurationSubmodule = new TimeDurationSubmodule(pathNode);
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||||
pathNode.colorSubmodule = new ColorSubmodule(pathNode, nodeColor);
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||||
pathNode.colorSubmodule = new ColorSubmodule(pathNode);
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||||
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track.trackPathSubmodule.pathNodeList.Add(pathNode);
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pathNode.SetParent(track);
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@@ -58,6 +56,10 @@ namespace Ichni.RhythmGame
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Vector3 normal = Quaternion.Euler(transformSubmodule.currentEulerAngles) * Vector3.up;
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||||
float size = transformSubmodule.currentScale.x;
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||||
Color color = colorSubmodule.currentBaseColor;
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||||
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||||
transform.position = position;
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||||
transform.rotation = Quaternion.LookRotation(normal);
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||||
transform.localScale = Vector3.one * size;
|
||||
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||||
node = new SplinePoint(position, Vector3.up, normal, size, color);
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||||
track.trackPathSubmodule.SetPathNode(this);
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||||
@@ -68,8 +70,7 @@ namespace Ichni.RhythmGame
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||||
{
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||||
public override void SaveBM()
|
||||
{
|
||||
matchedBM = new Beatmap.PathNode_BM(elementName, elementGuid, tags, parentElement.matchedBM, index,
|
||||
node.position, node.normal, node.size, node.color);
|
||||
matchedBM = new Beatmap.PathNode_BM(elementName, elementGuid, tags, parentElement.matchedBM);
|
||||
}
|
||||
}
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||||
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||||
@@ -77,38 +78,26 @@ namespace Ichni.RhythmGame
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||||
{
|
||||
public class PathNode_BM : BaseElement_BM
|
||||
{
|
||||
public int index;
|
||||
public Vector3 position;
|
||||
public Vector3 normal;
|
||||
public float size;
|
||||
public Color color;
|
||||
|
||||
public PathNode_BM()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public PathNode_BM(string elementName, Guid elementGuid, List<string> tags, BaseElement_BM attachedElement,
|
||||
int index, Vector3 position, Vector3 normal, float size, Color color)
|
||||
public PathNode_BM(string elementName, Guid elementGuid, List<string> tags, BaseElement_BM attachedElement)
|
||||
: base(elementName, elementGuid, tags, attachedElement)
|
||||
{
|
||||
this.index = index;
|
||||
this.position = position;
|
||||
this.normal = normal;
|
||||
this.size = size;
|
||||
this.color = color;
|
||||
|
||||
}
|
||||
|
||||
public override void ExecuteBM()
|
||||
{
|
||||
matchedElement = PathNode.GenerateElement(elementName, elementGuid, tags,
|
||||
GetElement(attachedElementGuid) as Track, position, normal, size, color);
|
||||
GetElement(attachedElementGuid) as Track);
|
||||
}
|
||||
|
||||
public override BaseElement DuplicateBM(BaseElement parent)
|
||||
{
|
||||
return PathNode.GenerateElement(elementName, elementGuid, tags, parent as Track,
|
||||
position, normal, size, color);
|
||||
return PathNode.GenerateElement(elementName, elementGuid, tags, parent as Track);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user