啊啊啊FE你这需求真难做啊啊啊
This commit is contained in:
@@ -0,0 +1,215 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-1779936735614116135
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 7
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: ShapeWaterfall
|
||||
m_Shader: {fileID: 4800000, guid: abadec1812956184baeaef8d7cf924b6, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords:
|
||||
- _EMISSION_ON
|
||||
- _ENABLEEMISSION_ON
|
||||
- _RECEIVESHADOWS_OFF
|
||||
- _RECEIVE_SHADOWS_OFF
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _AfterPostProcessTexture:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _CameraColorTexture:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _CameraOpaqueTexture:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ShapeTexture:
|
||||
m_Texture: {fileID: 2800000, guid: 66995b6b61aed864daa956ae255d7fee, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpeedDistortMap:
|
||||
m_Texture: {fileID: 2800000, guid: 7f808d0c8608b954d8f20cb4132c3049, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _Texture0:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _TextureOverlay:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _TextureOverlayMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _texcoord:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints:
|
||||
- _NBPostProcessFlags: 0
|
||||
m_Floats:
|
||||
- _Alpha: 1
|
||||
- _AlphaClip: 0
|
||||
- _AlphaCutoff: 0.5
|
||||
- _AlphaToMask: 0
|
||||
- _BackgroundAlpha: 0
|
||||
- _BackgroundOpacity: 0.145
|
||||
- _Blend: 0
|
||||
- _BlendModePreserveSpecular: 1
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Contrast: 1
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DeSaturateIntensity: 0
|
||||
- _Density: 8.7
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DisappearEndDistance: 100
|
||||
- _DisappearStartDistance: 50
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _Emission: 1
|
||||
- _EnableEmission: 1
|
||||
- _EnvironmentReflections: 1
|
||||
- _Fade: 0.1
|
||||
- _GlobalAlpha: 1
|
||||
- _GlobalOpacity: 1
|
||||
- _GlossMapScale: 0
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 0
|
||||
- _GridScale: 1
|
||||
- _InvertIntensity: 0
|
||||
- _LineWidth: 0.05
|
||||
- _MaxMoveSpeed: 10
|
||||
- _MaxRotationSpeed: 10
|
||||
- _Metallic: 0
|
||||
- _MinMoveSpeed: 1
|
||||
- _MinRotationSpeed: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.005
|
||||
- _PixelateStrength: 1
|
||||
- _PixelateStrengthX: 320
|
||||
- _PixelateStrengthY: 180
|
||||
- _Plane: 0
|
||||
- _QueueControl: 0
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 0
|
||||
- _ShapeAlpha: 1
|
||||
- _ShapeOpacity: 1
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _TextureOverlayIntensity: 0
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
- __dirty: 0
|
||||
m_Colors:
|
||||
- _BackgroundColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _ChromaticAberrationVector: {r: 1, g: 0, b: 0, a: 0}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _CustomScreenCenter: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _EmissionColor: {r: 1, g: 0, b: 0, a: 1}
|
||||
- _FlashColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _LineColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _MoveDirection: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _RadialBlurVec: {r: 1, g: 0, b: 0, a: 0}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
- _SpeedDistortVec: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _SpeedDistortVec2: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _TextureOverlayAnim: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _VignetteColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _VignetteVec: {r: 1, g: 0, b: 0, a: 0}
|
||||
m_BuildTextureStacks: []
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 84db5d745f29e924c92b143f052021a0
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,261 @@
|
||||
// Made with Amplify Shader Editor
|
||||
// Available at the Unity Asset Store - http://u3d.as/y3X
|
||||
Shader "Gemini/GraphicWaterfall"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_ShapeTexture("Shape Texture", 2D) = "white" {}
|
||||
_BackgroundColor("Background Color", Color) = (0,0,0,0)
|
||||
_BackgroundOpacity("Background Opacity", Range( 0 , 1)) = 0.5
|
||||
_MoveDirection("Move Direction", Vector) = (1,0,0,0)
|
||||
_MinMoveSpeed("Min Move Speed", Float) = 0.1
|
||||
_MaxMoveSpeed("Max Move Speed", Float) = 0.5
|
||||
_MinRotationSpeed("Min Rotation Speed", Range( 0 , 10)) = 1
|
||||
_MaxRotationSpeed("Max Rotation Speed", Range( 0 , 10)) = 5
|
||||
_Density("Density", Range( 1 , 100)) = 10
|
||||
_ShapeOpacity("Shape Opacity", Range( 0 , 1)) = 1
|
||||
[Toggle]_EnableEmission("Enable Emission", Float) = 0
|
||||
_EmissionColor("Emission Color", Color) = (1,1,1,1)
|
||||
_GlobalOpacity("Global Opacity", Range( 0 , 1)) = 1
|
||||
[HideInInspector] _texcoord( "", 2D ) = "white" {}
|
||||
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
|
||||
|
||||
Tags { "RenderType"="Transparent" "Queue"="Transparent" "DisableBatching"="True" }
|
||||
LOD 100
|
||||
|
||||
CGINCLUDE
|
||||
#pragma target 3.0
|
||||
ENDCG
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
Cull Off
|
||||
ColorMask RGBA
|
||||
ZWrite Off
|
||||
ZTest LEqual
|
||||
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "Unlit"
|
||||
CGPROGRAM
|
||||
|
||||
|
||||
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
|
||||
#include "UnityCG.cginc"
|
||||
#pragma multi_compile _ ENABLEEMISSION_ON
|
||||
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
|
||||
};
|
||||
|
||||
uniform sampler2D _ShapeTexture;
|
||||
uniform float _Density;
|
||||
uniform float4 _MoveDirection;
|
||||
uniform float _MinMoveSpeed;
|
||||
uniform float _MaxMoveSpeed;
|
||||
uniform float _MinRotationSpeed;
|
||||
uniform float _MaxRotationSpeed;
|
||||
uniform float4 _BackgroundColor;
|
||||
uniform float _BackgroundOpacity;
|
||||
uniform float _ShapeOpacity;
|
||||
uniform float _GlobalOpacity;
|
||||
uniform float4 _EmissionColor;
|
||||
|
||||
|
||||
|
||||
v2f vert ( appdata v )
|
||||
{
|
||||
v2f o;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = v.uv;
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
// https://www.ronja-tutorials.com/post/028-voronoi-noise/
|
||||
// https://www.shadertoy.com/view/MslGD8
|
||||
float2 random( float2 p )
|
||||
{
|
||||
return frac( sin( float2( dot( p, float2( 127.1, 311.7 ) ), dot( p, float2( 269.5, 183.3 ) ) ) ) * 43758.5453 );
|
||||
}
|
||||
|
||||
|
||||
fixed4 frag (v2f i ) : SV_Target
|
||||
{
|
||||
fixed4 finalColor;
|
||||
|
||||
//---------------------------------------------------------
|
||||
// 4.1 - 创建网格 (Grid) 和单元格内部坐标 (Cell UV)
|
||||
//---------------------------------------------------------
|
||||
float2 mainUV = i.uv;
|
||||
float2 tiledUV = mainUV * _Density;
|
||||
float2 cellID = floor(tiledUV);
|
||||
float2 cellUV = frac(tiledUV);
|
||||
|
||||
//---------------------------------------------------------
|
||||
// 4.2 - 为每个单元格生成独立的随机值
|
||||
//---------------------------------------------------------
|
||||
float2 randomValue1 = random(cellID);
|
||||
float2 randomValue2 = random(cellID + float2(1.2, 3.4));
|
||||
|
||||
float randomSpeed = lerp(_MinMoveSpeed, _MaxMoveSpeed, randomValue1.x);
|
||||
float randomRotationSpeed = lerp(_MinRotationSpeed, _MaxRotationSpeed, randomValue1.y);
|
||||
float randomPhase = randomValue2.x * 100.0;
|
||||
|
||||
//---------------------------------------------------------
|
||||
// 4.3 - 实现独立的平滑移动与旋转 (核心)
|
||||
//---------------------------------------------------------
|
||||
// 计算移动
|
||||
float localTime = _Time.y + randomPhase;
|
||||
float2 movementOffset = (localTime * randomSpeed) * _MoveDirection.xy;
|
||||
float2 panningUV = cellUV - movementOffset;
|
||||
|
||||
// 计算旋转
|
||||
float rotationAngle = localTime * randomRotationSpeed;
|
||||
float2 anchor = float2(0.5, 0.5);
|
||||
float sinRot = sin(rotationAngle);
|
||||
float cosRot = cos(rotationAngle);
|
||||
float2x2 rotationMatrix = float2x2(cosRot, -sinRot, sinRot, cosRot);
|
||||
float2 finalUV = mul(panningUV - anchor, rotationMatrix) + anchor;
|
||||
|
||||
//---------------------------------------------------------
|
||||
// 4.4 - 最终采样与混合
|
||||
//---------------------------------------------------------
|
||||
float4 shapeSample = tex2D(_ShapeTexture, finalUV);
|
||||
|
||||
// 混合颜色
|
||||
float3 mixedColor = lerp(_BackgroundColor.rgb, shapeSample.rgb, shapeSample.a);
|
||||
|
||||
// 混合透明度
|
||||
float mixedOpacity = lerp(_BackgroundOpacity, _ShapeOpacity, shapeSample.a);
|
||||
float finalOpacity = mixedOpacity * _GlobalOpacity;
|
||||
|
||||
// 处理发光
|
||||
float3 emission = 0.0;
|
||||
#ifdef ENABLEEMISSION_ON
|
||||
emission = shapeSample.rgb * _EmissionColor.rgb * shapeSample.a;
|
||||
#endif
|
||||
|
||||
finalColor = float4(mixedColor + emission, finalOpacity);
|
||||
|
||||
|
||||
return finalColor;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
CustomEditor "AmplifyShaderEditor.AmplifyShaderEditor"
|
||||
|
||||
|
||||
}
|
||||
/*ASEBEGIN
|
||||
Version=19100
|
||||
Node;AmplifyShaderEditor.TextureCoordinatesNode;1;-1472,64;Inherit;False;0;3;2;3;2;FLOAT2;0,0;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;2;-1472,256;Inherit;False;Property;_Density;Density;8;0;Create;True;0;0;0;False;0;False;10;1;1;100;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;3;-1216,128;Inherit;False;2;2;0;FLOAT2;0,0;False;1;FLOAT;0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.FloorOpNode;5;-960,64;Inherit;False;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.FractNode;4;-960,192;Inherit;False;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.CommentNode;48;-768,-448;Inherit;False;1024;336;4.2 随机值生成;10;8;10;11;12;13;14;15;16;17;47
|
||||
Node;AmplifyShaderEditor.CommentNode;49;-1568,0;Inherit;False;720;352;4.1 网格划分;5;1;2;3;4;5
|
||||
Node;AmplifyShaderEditor.CommentNode;50;-768,256;Inherit;False;1232;528;4.3 独立运动与旋转;11;18;19;20;21;22;23;24;25;26;27;30
|
||||
Node;AmplifyShaderEditor.Vector2Node;11;-704,-384;Inherit;False;Constant;_Vector0;Vector 0;8;0;Create;True;0;0;0;False;0;False;1.2,3.4;0,0;0;3;FLOAT2;0;FLOAT;1;FLOAT;2
|
||||
Node;AmplifyShaderEditor.SimpleAddOpNode;10;-448,-384;Inherit;False;2;2;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.RandomRangeNode;8;-448,-256;Inherit;False;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.RandomRangeNode;12;-192,-384;Inherit;False;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;15;-448,0;Inherit;False;Property;_MaxMoveSpeed;Max Move Speed;5;0;Create;True;0;0;0;False;0;False;0.5;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;14;-448,-128;Inherit;False;Property;_MinMoveSpeed;Min Move Speed;4;0;Create;True;0;0;0;False;0;False;0.1;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.LerpOp;13;-192,-224;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;17;-192,-128;Inherit;False;Property;_MaxRotationSpeed;Max Rotation Speed;7;0;Create;True;0;0;0;False;0;False;5;0;0;10;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;16;-192,0;Inherit;False;Property;_MinRotationSpeed;Min Rotation Speed;6;0;Create;True;0;0;0;False;0;False;1;0;0;10;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.LerpOp;47;-16,-96;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.ComponentMaskNode;46;-16,-224;Inherit;False;1;1;0;FLOAT2;0,0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.ComponentMaskNode;45;-16,-384;Inherit;False;0;1;0;FLOAT2;0,0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.TimeNode;19;-704,320;Inherit;False;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;21;112,-384;Inherit;False;2;2;0;FLOAT2;0,0;False;1;FLOAT;100;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleAddOpNode;20;-448,320;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;22;-224,320;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.Vector4Node;24;-448,448;Inherit;False;Property;_MoveDirection;Move Direction;3;0;Create;True;0;0;0;False;0;False;1,0,0,0;1,0,0,0;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;23;-16,384;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.SimpleSubtractOpNode;25;240,320;Inherit;False;2;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;27;-224,512;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.Vector2Node;30;240,640;Inherit;False;Constant;_Vector1;Vector 1;10;0;Create;True;0;0;0;False;0;False;0.5,0.5;0,0;0;3;FLOAT2;0;FLOAT;1;FLOAT;2
|
||||
Node;AmplifyShaderEditor.RotatorNode;26;496,448;Inherit;False;3;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.CommentNode;51;704,64;Inherit;False;1296;608;4.4 最终采样与混合;10;28;29;31;32;33;34;35;36;37;44
|
||||
Node;AmplifyShaderEditor.SamplerNode;28;768,128;Inherit;True;Property;_ShapeTexture;Shape Texture;0;0;Create;True;0;0;0;False;0;False;-1;None;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;FLOAT;0;False;8;FLOAT;0;False;9;FLOAT;0;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.ColorNode;29;768,384;Inherit;False;Property;_BackgroundColor;Background Color;1;0;Create;True;0;0;0;False;0;False;0,0,0,0;0,0,0,0;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.LerpOp;31;1088,256;Inherit;False;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;33;1088,512;Inherit;False;Property;_ShapeOpacity;Shape Opacity;9;0;Create;True;0;0;0;False;0;False;1;0;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;32;1088,384;Inherit;False;Property;_BackgroundOpacity;Background Opacity;2;0;Create;True;0;0;0;False;0;False;0.5;0;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.LerpOp;34;1344,384;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;35;1344,512;Inherit;False;Property;_GlobalOpacity;Global Opacity;12;0;Create;True;0;0;0;False;0;False;1;0;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;36;1600,448;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.ColorNode;37;1600,256;Inherit;False;Property;_EmissionColor;Emission Color;11;0;Create;True;0;0;0;False;0;False;1,1,1,1;1,1,1,1;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.StaticSwitch;44;1344,128;Inherit;False;Property;_EnableEmission;Enable Emission;10;0;Create;True;0;0;0;False;0;False;0;0;0;True;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;43;1088,128;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.StandardUnlitNode;0;2112,256;Float;False;True;2;Float;ASEMaterialInspector;0;0;Unlit;Gemini/GraphicWaterfall;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;False;False;False;False;False;False;Back;0;False;;0;False;;False;0;False;;0;False;;False;0;Transparent;0.5;True;True;0;False;Transparent;RenderType;Transparent=RenderType;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;False;0;False;255;False;255;False;255;False;7;False;6;False;5;False;4;False;3;False;2;False;1;False;0;False;0;False;0;False;0;False;0;False;0;False;0;False;False;2;15;10;25;False;0.5;True;0;0;False;;0;0;Standard;0;False;0;2;True;8;1;False;0;0;2;1;1;1;1;1;False;0;0;False;0;0;0;0;0;0;0;0;Float4;0,0,0,0;False;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0
|
||||
WireConnection;3;0;1;0
|
||||
WireConnection;3;1;2;0
|
||||
WireConnection;5;0;3;0
|
||||
WireConnection;4;0;3;0
|
||||
WireConnection;10;0;5;0
|
||||
WireConnection;10;1;11;0
|
||||
WireConnection;8;0;5;0
|
||||
WireConnection;12;0;10;0
|
||||
WireConnection;13;0;14;0
|
||||
WireConnection;13;1;15;0
|
||||
WireConnection;13;2;45;0
|
||||
WireConnection;47;0;16;0
|
||||
WireConnection;47;1;17;0
|
||||
WireConnection;47;2;46;0
|
||||
WireConnection;46;0;8;0
|
||||
WireConnection;45;0;8;0
|
||||
IConnection;21;0;12;0
|
||||
WireConnection;20;0;19;1
|
||||
WireConnection;20;1;21;0
|
||||
WireConnection;22;0;20;0
|
||||
WireConnection;22;1;13;0
|
||||
WireConnection;23;0;22;0
|
||||
WireConnection;23;1;24;0
|
||||
WireConnection;25;0;4;0
|
||||
WireConnection;25;1;23;0
|
||||
WireConnection;27;0;20;0
|
||||
WireConnection;27;1;47;0
|
||||
WireConnection;26;0;25;0
|
||||
WireConnection;26;1;30;0
|
||||
WireConnection;26;2;27;0
|
||||
WireConnection;28;0;26;0
|
||||
WireConnection;31;0;29;0
|
||||
WireConnection;31;1;28;0
|
||||
WireConnection;31;2;28;4
|
||||
WireConnection;34;0;32;0
|
||||
WireConnection;34;1;33;0
|
||||
WireConnection;34;2;28;4
|
||||
WireConnection;36;0;34;0
|
||||
WireConnection;36;1;35;0
|
||||
WireConnection;44;0;43;0
|
||||
WireConnection;44;1;37;0
|
||||
WireConnection;43;0;28;0
|
||||
WireConnection;43;1;28;4
|
||||
WireConnection;0;0;31;0
|
||||
WireConnection;0;1;44;0
|
||||
WireConnection;0;2;36;0
|
||||
ASEEND*/
|
||||
//CHKSM=12A9E53835C4A36B690A81180A5844053B2505C5
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: abadec1812956184baeaef8d7cf924b6
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user