啊啊啊FE你这需求真难做啊啊啊
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@@ -13,11 +13,13 @@ namespace Ichni.RhythmGame
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[Title("基础预制体")] public GameObject emptyObject;
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public GameObject elementFolder;
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public GameObject gameCamera;
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[Title("Track相关")] public GameObject track;
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public GameObject trackDisplay;
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public GameObject pathNode;
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public Material defaultTrackMaterial;
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public GameObject particleTracker;
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public GameObject sampler;
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[Title("Trail相关")] public GameObject trail;
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@@ -27,11 +29,13 @@ namespace Ichni.RhythmGame
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public GameObject stayNote;
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public GameObject holdNote;
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public GameObject flickNote;
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[Title("Note 判定UI")] public GameObject fullscreenNearTimeHint;
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public GameObject areaHint;
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public GameObject triggerHint;
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[Title("Effect相关")] public GameObject bloomEffect;
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[Title("Effect相关")] public Material defaultParticleMaterial;
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public GameObject bloomEffect;
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public GameObject cameraShakeEffect;
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public GameObject cameraTiltEffect;
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public GameObject chromaticAberrationEffect;
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@@ -53,6 +57,7 @@ namespace Ichni.RhythmGame
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public GameObject stringListDropdown;
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public GameObject baseColorPicker;
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public GameObject emissionColorPicker;
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[Title("DynamicUI相关-Composite")] public GameObject generalSecondaryWindow;
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public GameObject compositeParameterWindow;
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public GameObject inputFieldUnit;
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@@ -64,6 +69,7 @@ namespace Ichni.RhythmGame
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public GameObject gradientColorKeyUnit;
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public GameObject gradientAlphaKeyUnit;
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public GameObject stringIntPairUnit;
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[Title("图形化动画编辑器")] public GameObject graphicalFlexibleFloatWindow;
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//采音器
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