啊啊啊FE你这需求真难做啊啊啊
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fileFormatVersion: 2
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guid: a51c4f27e68ef814390c1cbb84f208ef
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Dreamteck.Splines;
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using Ichni.Editor;
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using Ichni.RhythmGame.Beatmap;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace Ichni.RhythmGame
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{
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public partial class ParticleTracker : GameElement
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{
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public Track track;
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public ParticleController particleController;
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public ParticleSystem particle;
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public float playTime;
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public float stopTime;
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public float width;
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public float density;
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public bool prewarm;
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public bool isAutoOrient;
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public Vector3 particleRotation;
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public string themeBundleName;
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public string materialName;
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public static ParticleTracker GenerateElement(string elementName, Guid id, List<string> tags,
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bool isFirstGenerated, Track track, string themeBundleName, string materialName,
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float playTime, float stopTime,
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float width, float density, bool prewarm, bool isAutoOrient, Vector3 particleRotation)
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{
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ParticleTracker particleTracker = Instantiate(EditorManager.instance.basePrefabs.particleTracker, track.transform)
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.GetComponent<ParticleTracker>();
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particleTracker.Initialize(elementName, id, tags, isFirstGenerated, track);
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particleTracker.track = track;
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particleTracker.particleController.spline = track.trackPathSubmodule.path;
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particleTracker.playTime = playTime;
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particleTracker.stopTime = stopTime;
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particleTracker.themeBundleList = ThemeBundleManager.instance.loadedThemeBundleList.ConvertAll(x => x.themeBundleName);
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particleTracker.materialNameList = new List<string>();
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particleTracker.SetParticleMaterial(themeBundleName, materialName);
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particleTracker.SetParticleSettings(width, density, prewarm, isAutoOrient, particleRotation);
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return particleTracker;
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}
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public void SetParticleMaterial(string themeBundleName, string materialName)
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{
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Material material = ThemeBundleManager.instance.GetObject<Material>(themeBundleName, materialName) ??
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EditorManager.instance.basePrefabs.defaultParticleMaterial;
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particle.GetComponent<Renderer>().material = Instantiate(material);
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}
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public void SetParticleSettings(float width, float density, bool prewarm, bool isAutoOrient, Vector3 particleRotation)
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{
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this.width = width;
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this.density = density;
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this.prewarm = prewarm;
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this.isAutoOrient = isAutoOrient;
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this.particleRotation = particleRotation;
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SetWidth();
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SetDensity();
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SetAlignment();
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}
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}
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public partial class ParticleTracker
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{
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private void Update()
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{
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float songTime = EditorManager.instance.songInformation.songTime;
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if (playTime > songTime || stopTime < songTime)
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{
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particle.Stop();
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}
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else
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{
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if (!particle.isPlaying)
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{
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particle.Play();
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}
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}
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}
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public override void SaveBM()
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{
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matchedBM = new ParticleTracker_BM(elementName, elementGuid, tags,
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parentElement.matchedBM as GameElement_BM,
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playTime, stopTime, width, density, prewarm, isAutoOrient, particleRotation,
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themeBundleName, materialName);
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}
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private List<string> themeBundleList;
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private List<string> materialNameList;
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public override void SetUpInspector()
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{
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Particle Tracker");
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DynamicUISubcontainer particleSettings0 = container.GenerateSubcontainer(3);
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inspector.GenerateInputField(this, particleSettings0, "Play Time", nameof(playTime));
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inspector.GenerateInputField(this, particleSettings0, "Stop Time", nameof(stopTime));
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inspector.GenerateInputField(this, particleSettings0, "Width", nameof(width)).AddListenerFunction(SetWidth);
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inspector.GenerateInputField(this, particleSettings0, "Density", nameof(density)).AddListenerFunction(SetDensity);
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inspector.GenerateToggle(this, particleSettings0, "Prewarm", nameof(prewarm)).AddListenerFunction(SetPrewarm);
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inspector.GenerateToggle(this, particleSettings0, "Is Auto Orient", nameof(isAutoOrient)).AddListenerFunction(SetAlignment);
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DynamicUISubcontainer particleSettings1 = container.GenerateSubcontainer(1);
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inspector.GenerateVector3InputField(this, particleSettings1, "Particle Rotation", nameof(particleRotation)).AddListenerFunction(SetParticleRotation);
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DynamicUISubcontainer materialSettings = container.GenerateSubcontainer(3);
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var themeBundleDropdown =
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inspector.GenerateDropdown(this, materialSettings, "Theme Bundle", themeBundleList, nameof(themeBundleName))
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.AddListenerFunction(() => inspectorMain.SetInspector(this));
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if (themeBundleName != String.Empty && ThemeBundleManager.instance.TryGetThemeBundle(themeBundleName, out ThemeBundle themeBundle))
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{
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materialNameList = themeBundle.assetList_GameObject.ConvertAll(x => x.name);
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var objectNameDropdown =
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inspector.GenerateDropdown(this, materialSettings, "Material Name", materialNameList, nameof(materialName))
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.AddListenerFunction(() => inspectorMain.SetInspector(this));
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}
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else
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{
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var objectNameDropdown =
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inspector.GenerateDropdown(this, materialSettings, "Material Name", new List<string>(), nameof(materialName));
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objectNameDropdown.dropdown.interactable = false;
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} // 如果没有选择主题包,则材质名称下拉框不可用
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var setMaterialButton = inspector.GenerateButton(this, materialSettings, "Set Material", () =>
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{
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SetParticleMaterial(themeBundleName, materialName);
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});
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if (themeBundleName == String.Empty || materialName == String.Empty)
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{
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setMaterialButton.button.interactable = false;
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}
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}
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}
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public partial class ParticleTracker
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{
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private void SetWidth()
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{
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particleController.width = width;
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particleController.Rebuild();
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}
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private void SetDensity()
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{
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var emission = particle.emission;
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emission.rateOverTime = density;
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}
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private void SetPrewarm()
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{
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var mainModule = particle.main;
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mainModule.prewarm = prewarm;
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}
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private void SetAlignment()
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{
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ParticleSystemRenderer particleSystemRenderer = particle.GetComponent<ParticleSystemRenderer>();
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var mainModule = particle.main;
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if (isAutoOrient)
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{
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particleSystemRenderer.alignment = ParticleSystemRenderSpace.View;
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mainModule.startRotation3D = false; // 禁用3D旋转
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}
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else
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{
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particleSystemRenderer.alignment = ParticleSystemRenderSpace.Local;
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mainModule.startRotation3D = true; // 启用3D旋转
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SetParticleRotation();
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}
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}
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private void SetParticleRotation()
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{
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var mainModule = particle.main;
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mainModule.startRotationX = particleRotation.x;
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mainModule.startRotationY = particleRotation.y;
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mainModule.startRotationZ = particleRotation.z;
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}
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}
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namespace Beatmap
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{
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public class ParticleTracker_BM : GameElement_BM
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{
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public float playTime;
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public float stopTime;
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public float width;
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public float density;
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public bool prewarm;
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public bool isAutoOrient;
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public Vector3 particleRotation;
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public string materialThemeBundleName;
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public string materialName;
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public ParticleTracker_BM()
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{
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}
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public ParticleTracker_BM(string elementName, Guid elementGuid, List<string> tags, GameElement_BM attachedElement,
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float playTime, float stopTime,
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float width, float density, bool prewarm, bool isAutoOrient, Vector3 particleRotation,
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string materialThemeBundleName, string materialName)
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: base(elementName, elementGuid, tags, attachedElement)
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{
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this.playTime = playTime;
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this.stopTime = stopTime;
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this.width = width;
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this.density = density;
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this.prewarm = prewarm;
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this.isAutoOrient = isAutoOrient;
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this.particleRotation = particleRotation;
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this.materialThemeBundleName = materialThemeBundleName;
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this.materialName = materialName;
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}
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public override void ExecuteBM()
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{
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matchedElement = ParticleTracker.GenerateElement(
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elementName, elementGuid, tags, false,
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GetElement(attachedElementGuid) as Track,
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materialThemeBundleName, materialName,
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playTime, stopTime, width, density, prewarm, isAutoOrient, particleRotation);
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}
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public override GameElement DuplicateBM(GameElement attached)
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{
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return ParticleTracker.GenerateElement(
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elementName, Guid.NewGuid(), tags, false, attached as Track,
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materialThemeBundleName, materialName,
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playTime, stopTime, width, density, prewarm, isAutoOrient, particleRotation);
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: 1ab4c5365c4f21d4797255075067de95
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -162,6 +162,13 @@ namespace Ichni.RhythmGame
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var flickButton = inspector.GenerateButton(this, noteSubcontainer, "Flick",
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() => { Flick.GenerateElement("New Flick", Guid.NewGuid(), new List<string>(), true, this, 0f, new List<Vector2>()); }); //Note Flick
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var particleSubcontainer = generateContainer.GenerateSubcontainer(3);
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var particleTrackerButton = inspector.GenerateButton(this, particleSubcontainer, "Particle Tracker",
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() => { ParticleTracker.GenerateElement("New Particle Tracker", Guid.NewGuid(), new List<string>(), true, this,
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string.Empty, string.Empty, 0, 1, 10, 10, true, true, Vector3.zero); }); //Particle Tracker
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StandardInspectionElement.GenerateForTransform(this, generateContainer); //关于有Transform的元素
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// var animationSubcontainer = generateContainer.GenerateSubcontainer(3);
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// var displacementButton = inspector.GenerateButton(this, animationSubcontainer, "Displacement", () =>
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@@ -134,7 +134,14 @@ namespace Ichni.RhythmGame
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protected void SetEnableEmission()
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{
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meshRenderer.material.SetInt("_Emission", enableEmission ? 1 : 0);
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if (enableEmission)
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{
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meshRenderer.material.EnableKeyword("_EMISSION_ON");
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}
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else
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{
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meshRenderer.material.DisableKeyword("_EMISSION_ON");
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}
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}
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protected void SetEnableZWrite()
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