Hold Tilt
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@@ -30,6 +30,7 @@ namespace Ichni.RhythmGame
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{
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effectCollection.Add("Generate", new List<EffectBase>());
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effectCollection.Add("GeneralJudge", new List<EffectBase>());
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effectCollection.Add("StartHold", new List<EffectBase>());
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effectCollection.Add("Holding", new List<EffectBase>()); //仅用于Hold
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effectCollection.Add("Perfect", new List<EffectBase>());
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effectCollection.Add("Good", new List<EffectBase>());
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@@ -322,6 +323,15 @@ namespace Ichni.RhythmGame
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}
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/// <summary>
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/// 如果效果被打断(主要对于Holding Effect),则触发这个方法
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/// </summary>
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public virtual void Disrupt()
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{
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}
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/// <summary>
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/// 转换为存档类
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/// </summary>
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