This commit is contained in:
SoulliesOfficial
2026-06-09 01:43:55 -04:00
parent 0fb72f5bba
commit 5fc1392747
171 changed files with 30149 additions and 22331 deletions

View File

@@ -54,14 +54,14 @@ namespace Ichni.RhythmGame
public override void SetUpInspector()
{
base.SetUpInspector();
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Basic Environment Object");
var shadowSettings = container.GenerateSubcontainer(3);
var i = inspector.GenerateInputField(this, shadowSettings, "Shadow Threshold (-1 to 1)", nameof(shadowThreshold));
var j = inspector.GenerateInputField(this, shadowSettings, "Shadow Smoothness (0 to 1)", nameof(shadowSmoothness));
var u = inspector.GenerateToggle(this, shadowSettings, "Use World Light", nameof(useWorldLight));
var shadowSettings2 = container.GenerateSubcontainer(1);
var w = inspector.GenerateVector3InputField(this, shadowSettings2, "Fake Light Direction", nameof(fakeLightDir));
InspectorBuilder.For(this)
.Section("Basic Environment Object")
.InputField(nameof(shadowThreshold), "Shadow Threshold (-1 to 1)")
.InputField(nameof(shadowSmoothness), "Shadow Smoothness (0 to 1)")
.Toggle(nameof(useWorldLight), "Use World Light")
.Vector3Field(nameof(fakeLightDir), "Fake Light Direction")
.Build();
}
public override void SaveBM()