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@@ -54,14 +54,14 @@ namespace Ichni.RhythmGame
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public override void SetUpInspector()
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{
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base.SetUpInspector();
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Basic Environment Object");
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var shadowSettings = container.GenerateSubcontainer(3);
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var i = inspector.GenerateInputField(this, shadowSettings, "Shadow Threshold (-1 to 1)", nameof(shadowThreshold));
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var j = inspector.GenerateInputField(this, shadowSettings, "Shadow Smoothness (0 to 1)", nameof(shadowSmoothness));
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var u = inspector.GenerateToggle(this, shadowSettings, "Use World Light", nameof(useWorldLight));
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var shadowSettings2 = container.GenerateSubcontainer(1);
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var w = inspector.GenerateVector3InputField(this, shadowSettings2, "Fake Light Direction", nameof(fakeLightDir));
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InspectorBuilder.For(this)
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.Section("Basic Environment Object")
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.InputField(nameof(shadowThreshold), "Shadow Threshold (-1 to 1)")
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.InputField(nameof(shadowSmoothness), "Shadow Smoothness (0 to 1)")
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.Toggle(nameof(useWorldLight), "Use World Light")
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.Vector3Field(nameof(fakeLightDir), "Fake Light Direction")
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.Build();
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}
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public override void SaveBM()
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@@ -49,15 +49,13 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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{
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base.SetUpInspector();
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Directional Light");
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var objectSettings = container.GenerateSubcontainer(3);
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var intensityField =
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inspector.GenerateInputField(this, objectSettings, "Intensity", nameof(intensity))
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.AddListenerFunction(Refresh);
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var castShadowsToggle =
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inspector.GenerateToggle(this, objectSettings, "Cast Shadows", nameof(castShadows))
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.AddListenerFunction(Refresh);
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InspectorBuilder.For(this)
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.Section("Directional Light")
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.InputField(nameof(intensity), "Intensity")
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.OnChanged(Refresh)
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.Toggle(nameof(castShadows), "Cast Shadows")
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.OnChanged(Refresh)
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.Build();
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}
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}
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@@ -52,18 +52,12 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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{
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base.SetUpInspector();
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Directional Light");
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var objectSettings = container.GenerateSubcontainer(3);
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var intensityField =
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inspector.GenerateInputField(this, objectSettings, "Intensity", nameof(intensity))
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.AddListenerFunction(Refresh);
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var rangeField =
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inspector.GenerateInputField(this, objectSettings, "Range", nameof(range))
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.AddListenerFunction(Refresh);
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var castShadowsToggle =
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inspector.GenerateToggle(this, objectSettings, "Cast Shadows", nameof(castShadows))
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.AddListenerFunction(Refresh);
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InspectorBuilder.For(this)
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.Section("Point Light")
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.InputField(nameof(intensity), "Intensity").OnChanged(Refresh)
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.InputField(nameof(range), "Range").OnChanged(Refresh)
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.Toggle(nameof(castShadows), "Cast Shadows").OnChanged(Refresh)
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.Build();
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}
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}
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