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42
Assets/Scripts/DynamicUI/Drawers/InputFieldDrawer.cs
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42
Assets/Scripts/DynamicUI/Drawers/InputFieldDrawer.cs
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using Ichni.RhythmGame;
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using Lean.Pool;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Ichni.Editor
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{
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/// <summary>
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/// 处理 float, int, string 类型的 Drawer。
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/// 创建 DynamicUIInputField 并绑定反射路径。
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/// </summary>
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public class InputFieldDrawer : IPropertyDrawer
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{
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public int DefaultSpan => 1;
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public float DefaultHeight => LayoutPacker.DefaultRowHeight;
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public DynamicUIElement Draw(DrawContext ctx)
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{
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var go = LeanPool.Spawn(ctx.Registry.GetPrefab("inputField"), ctx.Parent);
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var element = go.GetComponent<DynamicUIInputField>();
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element.Initialize(ctx.Target, ctx.Label, ctx.FieldName);
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DynamicUIElement.DisableNavigation(element.inputField);
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if (ctx.AutoUpdate && element is IHaveAutoUpdate autoUpdate)
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{
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autoUpdate.SetAutoUpdate(true);
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}
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if (ctx.ReadOnly)
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{
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element.inputField.interactable = false;
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}
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int span = ctx.OverrideSpan ?? DefaultSpan;
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float height = ctx.OverrideHeight ?? DefaultHeight;
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element.SetLayoutSize(span * LayoutPacker.TotalRowWidth / LayoutPacker.MaxSpanPerRow, height);
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return element;
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}
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}
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}
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