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49
Assets/Scripts/DynamicUI/Drawers/EnumDropdownDrawer.cs
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49
Assets/Scripts/DynamicUI/Drawers/EnumDropdownDrawer.cs
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using System;
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using Ichni.RhythmGame;
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using Lean.Pool;
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using UnityEngine;
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namespace Ichni.Editor
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{
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/// <summary>
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/// 处理所有 Enum 类型的 Drawer。
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/// 通过反射获取字段的枚举类型,创建 DynamicUIEnumDropdown。
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/// </summary>
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public class EnumDropdownDrawer : IPropertyDrawer
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{
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public int DefaultSpan => 1;
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public float DefaultHeight => LayoutPacker.DefaultRowHeight;
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public DynamicUIElement Draw(DrawContext ctx)
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{
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var go = LeanPool.Spawn(ctx.Registry.GetPrefab("enumDropdown"), ctx.Parent);
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var element = go.GetComponent<DynamicUIEnumDropdown>();
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// 获取枚举类型:优先使用 DrawContext 中的 EnumType,fallback 到反射
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Type enumType = ctx.EnumType;
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if (enumType == null && ctx.Target != null && !string.IsNullOrEmpty(ctx.FieldName))
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{
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var field = ctx.Target.GetType().GetField(ctx.FieldName);
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if (field != null) enumType = field.FieldType;
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else
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{
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var prop = ctx.Target.GetType().GetProperty(ctx.FieldName);
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if (prop != null) enumType = prop.PropertyType;
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}
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}
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if (enumType != null)
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{
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element.SetUpEnum(enumType);
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}
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element.Initialize(ctx.Target, ctx.Label, ctx.FieldName);
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int span = ctx.OverrideSpan ?? DefaultSpan;
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float height = ctx.OverrideHeight ?? DefaultHeight;
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element.SetLayoutSize(span * LayoutPacker.TotalRowWidth / LayoutPacker.MaxSpanPerRow, height);
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return element;
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}
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}
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}
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