基础内容-6
技术性调整; Note效果;
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@@ -1,18 +1,56 @@
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using System.Collections;
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using System.Collections.Generic;
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using DG.Tweening;
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using Ichni.RhythmGame;
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using UnityEngine;
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public class BasicNoteGenerateExpand : MonoBehaviour
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namespace Ichni.RhythmGame.ThemeBundles.Basic
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{
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// Start is called before the first frame update
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void Start()
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public class BasicNoteGenerateExpand : NoteEffectBase
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{
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}
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public float generateTime;
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// Update is called once per frame
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void Update()
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{
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public BasicNoteGenerateExpand(NoteBase note)
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{
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this.note = note;
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this.generateTime = 1f;
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this.effectTime = 0.1f;
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this.noteVisual = note.noteVisual.GetComponent<BasicNoteVisual>();
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}
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public override void Recover()
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{
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noteVisual.noteMain.SetActive(false);
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noteVisual.noteMain.transform.localScale = Vector3.zero;
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}
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public override void Adjust()
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{
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noteVisual.noteMain.SetActive(true);
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noteVisual.noteMain.transform.DOScale(Vector3.one, 0.1f).SetEase(Ease.OutBack);
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}
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public override EffectState CheckEffectState()
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{
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float songTime = EditorManager.instance.songModule.songTime;
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if (songTime < note.exactJudgeTime - generateTime)
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{
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return EffectState.Before;
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}
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if (songTime >= note.exactJudgeTime - generateTime &&
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songTime <= note.exactJudgeTime - generateTime + effectTime)
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{
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return EffectState.Middle;
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}
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if (songTime > note.exactJudgeTime - generateTime + effectTime)
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{
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return EffectState.After;
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}
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return EffectState.Error;
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}
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}
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}
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}
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@@ -9,7 +9,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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{
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private GameObject effectRing;
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public void Initialize(NoteBase note)
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public BasicNotePerfectBurst(NoteBase note)
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{
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this.note = note;
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this.noteVisual = note.noteVisual.GetComponent<BasicNoteVisual>();
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@@ -31,5 +31,28 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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effectRing.GetComponent<SpriteRenderer>().DOFade(0, 0.1f).SetEase(Ease.OutBack).OnComplete(() => effectRing.SetActive(false));
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noteVisual.noteMain.SetActive(false);
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}
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public override EffectState CheckEffectState()
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{
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float songTime = EditorManager.instance.songModule.songTime;
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if (songTime < note.exactJudgeTime )
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{
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return EffectState.Before;
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}
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if (songTime >= note.exactJudgeTime &&
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songTime <= note.exactJudgeTime + effectTime)
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{
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return EffectState.Middle;
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}
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if (songTime > note.exactJudgeTime + effectTime)
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{
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return EffectState.After;
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}
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return EffectState.Error;
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}
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}
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}
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@@ -1,11 +1,32 @@
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using System.Collections;
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using System.Collections.Generic;
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using Lean.Pool;
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using UnityEngine;
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namespace Ichni.RhythmGame.ThemeBundles.Basic
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{
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public class BasicNoteVisual : NoteVisualBase
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{
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public new static BasicNoteVisual GenerateElement(string elementName, string themeBundleName,
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string objectName, Vector3 position, Vector3 eulerAngles, Vector3 scale, BaseElement parent,
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bool isFirstGenerated = true)
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{
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BasicNoteVisual noteVisual = SubstantialObject
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.GenerateElement(elementName, themeBundleName, objectName, position, eulerAngles, scale, parent, isFirstGenerated)
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.GetComponent<BasicNoteVisual>();
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NoteBase note = parent as NoteBase;
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if(note == null) throw new System.Exception("NoteVisual只能生成在Note下。");
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noteVisual.note = note;
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note.noteVisual = noteVisual;
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if (isFirstGenerated)
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{
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note.generateEffects.effectList.Add(new BasicNoteGenerateExpand(noteVisual.note));
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note.perfectJudgeEffects.effectList.Add(new BasicNotePerfectBurst(noteVisual.note));
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}
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return noteVisual;
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}
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}
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}
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