基础内容-6

技术性调整;
Note效果;
This commit is contained in:
SoulliesOfficial
2025-01-30 22:45:33 -05:00
parent 39b4a5e7ff
commit 5f64c4faf8
47 changed files with 493 additions and 205 deletions

View File

@@ -1,6 +1,8 @@
using System.Collections;
using System.Collections.Generic;
using Dreamteck.Splines;
using Lean.Pool;
using Unity.VisualScripting;
using UnityEngine;
namespace Ichni.RhythmGame
@@ -9,8 +11,11 @@ namespace Ichni.RhythmGame
{
public static Stay GenerateElement(string elementName, float exactJudgeTime, BaseElement attach)
{
Stay stay = LeanPool.Spawn(EditorManager.instance.basePrefabs.tapNote, attach.transform).GetComponent<Stay>();
stay.NewInitialize(elementName, exactJudgeTime);
Stay stay = Instantiate(EditorManager.instance.basePrefabs.tapNote, attach.transform).GetComponent<Stay>();
stay.Initialize(elementName);
stay.exactJudgeTime = exactJudgeTime;
stay.transformSubmodule = new TransformSubmodule(stay);
stay.timeDurationSubmodule = new TimeDurationSubmodule(stay);
stay.SetParent(attach);
if (attach.TryGetComponent(out Track track))
@@ -18,6 +23,7 @@ namespace Ichni.RhythmGame
if (track.trackTimeSubmodule != null)
{
stay.track = track;
stay.trackPositioner = stay.AddComponent<SplinePositioner>();
stay.trackPositioner.spline = track.trackPathSubmodule.path;
stay.isOnTrack = true;
stay.UpdateNoteInTrack();
@@ -29,18 +35,11 @@ namespace Ichni.RhythmGame
}
else
{
stay.track = null;
stay.isOnTrack = false;
}
return stay;
}
public void NewInitialize(string elementName, float exactJudgeTime)
{
base.NewInitialize(elementName);
this.exactJudgeTime = exactJudgeTime;
this.track = null;
this.isOnTrack = false;
}
}
}