基础内容-6
技术性调整; Note效果;
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@@ -24,15 +24,15 @@ namespace Ichni.RhythmGame
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CameraViewType cameraViewType, float perspectiveAngle, float orthographicSize,
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Vector3 initialPosition, Vector3 initialEulerAngles)
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{
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GameCamera gameCamera = LeanPool.Spawn(EditorManager.instance.basePrefabs.gameCamera).GetComponent<GameCamera>();
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GameCamera gameCamera = Instantiate(EditorManager.instance.basePrefabs.gameCamera).GetComponent<GameCamera>();
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gameCamera.NewInitialize(elementName);
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gameCamera.Initialize(elementName);
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gameCamera.parentElement = parentElement;
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gameCamera.cameraViewType = cameraViewType;
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gameCamera.camera.orthographic = cameraViewType == CameraViewType.Orthographic;
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gameCamera.perspectiveAngle = perspectiveAngle;
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gameCamera.orthographicSize = orthographicSize;
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gameCamera.transformSubmodule = new TransformSubmodule(initialPosition, initialEulerAngles, Vector3.one);
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gameCamera.transformSubmodule = new TransformSubmodule(gameCamera, initialPosition, initialEulerAngles, Vector3.one);
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gameCamera.cameraTransform = gameCamera.transform;
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gameCamera.SetParent(parentElement);
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