基础内容-6
技术性调整; Note效果;
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@@ -10,12 +10,16 @@ namespace Ichni.RhythmGame
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{
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public static ElementFolder GenerateElement(string name, BaseElement parentElement)
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{
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ElementFolder elementFolder = LeanPool.Spawn(EditorManager.instance.basePrefabs.elementFolder).GetComponent<ElementFolder>();
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ElementFolder elementFolder = Instantiate(EditorManager.instance.basePrefabs.elementFolder).GetComponent<ElementFolder>();
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elementFolder.NewInitialize(name);
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elementFolder.Initialize(name);
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elementFolder.SetParent(parentElement);
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elementFolder.transformSubmodule = new TransformSubmodule(Vector3.zero, Vector3.zero, Vector3.one);
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elementFolder.transformSubmodule = new TransformSubmodule(elementFolder);
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elementFolder.timeDurationSubmodule = new TimeDurationSubmodule(elementFolder);
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//elementFolder.GenerateTab(parentElement);
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elementFolder.SetTransformObserver();
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return elementFolder;
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}
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