基础内容-6
技术性调整; Note效果;
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@@ -12,7 +12,7 @@ namespace Ichni.RhythmGame
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public static Scale GenerateElement(string elementName, BaseElement targetObject,
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FlexibleFloat scaleX, FlexibleFloat scaleY, FlexibleFloat scaleZ)
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{
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Scale scale = Lean.Pool.LeanPool.Spawn(EditorManager.instance.basePrefabs.emptyObject).AddComponent<Scale>();
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Scale scale = Instantiate(EditorManager.instance.basePrefabs.emptyObject).AddComponent<Scale>();
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scale.NewInitialize(elementName, targetObject);
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