基础内容-6
技术性调整; Note效果;
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@@ -18,7 +18,7 @@ namespace Ichni.RhythmGame
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public static Displacement GenerateElement(string elementName, BaseElement targetObject,
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FlexibleFloat positionX, FlexibleFloat positionY, FlexibleFloat positionZ)
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{
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Displacement displacement = LeanPool.Spawn(EditorManager.instance.basePrefabs.emptyObject).AddComponent<Displacement>();
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Displacement displacement = Instantiate(EditorManager.instance.basePrefabs.emptyObject).AddComponent<Displacement>();
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displacement.NewInitialize(elementName, targetObject);
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