JudgeTrigger
外部区域判定区
This commit is contained in:
@@ -73,7 +73,7 @@ namespace Ichni.RhythmGame
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LogWindow.Log("Game Element not found.", Color.red);
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}
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inspectorMain.SetInspector(EditorManager.instance.operationManager.currentSelectedElement);
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inspectorMain.SetInspector(connectedGameElement);
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});
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string ShowConnection() => connectedGameElement == null ? "No Game Element Connected" : "Connected With: " + connectedGameElement.elementName;
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@@ -66,6 +66,7 @@ namespace Ichni.RhythmGame
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{
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{ "TouchArea", new TouchAreaJudgeUnit(note, 1000) },
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{ "FullScreenNearTime", new FullScreenNearTimeJudgeUnit(note) },
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{ "TriggerConnect", new TriggerConnectJudgeUnit(note, null) }
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};
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public NoteJudgeUnit AddJudgeUnit(string judgeUnitName)
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@@ -20,7 +20,7 @@ namespace Ichni.RhythmGame
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this.note = note;
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}
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protected void SetShowingJudge(bool isShowing)
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protected virtual void SetShowingJudge(bool isShowing)
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{
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if (isShowing)
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{
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@@ -41,7 +41,7 @@ namespace Ichni.RhythmGame
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var isShowingJudgeField = inspector.GenerateToggle(this, container, "Is Showing Judge", nameof(isShowingJudge));
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isShowingJudgeField.AddListenerFunction(() => SetShowingJudge(isShowingJudge));
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var effectTimeField = inspector.GenerateInputField(this, container, "Area Radius", nameof(areaRadius));
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var areaRadiusField = inspector.GenerateInputField(this, container, "Area Radius", nameof(areaRadius));
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var removeButton = inspector.GenerateButton(this, container, "Remove", () =>
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{
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@@ -1,26 +1,107 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.Editor;
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using Ichni.RhythmGame.Beatmap;
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using TMPro;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public class TriggerConnectJudgeUnit : NoteJudgeUnit
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{
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protected override GameObject GetHintImagePrefab()
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public GameElement connectedJudgeTrigger;
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protected override GameObject GetHintImagePrefab() => EditorManager.instance.basePrefabs.triggerHint;
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public TriggerConnectJudgeUnit(NoteBase note, GameElement judgeTrigger) : base(note)
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{
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throw new System.NotImplementedException();
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this.connectedJudgeTrigger = judgeTrigger;
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}
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public TriggerConnectJudgeUnit(NoteBase note) : base(note)
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protected override void SetShowingJudge(bool isShowing)
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{
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if(connectedJudgeTrigger == null) return;
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base.SetShowingJudge(isShowing);
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if (judgeHintImage != null)
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{
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judgeHintImage.GetComponent<TMP_Text>().text = connectedJudgeTrigger.elementName;
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}
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}
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public override void UpdateJudge()
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{
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if(note.isFirstJudged || connectedJudgeTrigger == null) return;
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Vector2 noteScreenPosition = note.noteScreenPosition;
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RectTransform canvasRect = EditorManager.instance.judgeHintCanvas.GetComponent<RectTransform>();
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if (RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRect, noteScreenPosition, null, out Vector2 uiPosition))
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{
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judgeHintImage.anchoredPosition = uiPosition;
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}
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}
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public override void SetUpInspector()
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{
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Trigger Connect Judge Unit");
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var isShowingJudgeField = inspector.GenerateToggle(this, container, "Is Showing Judge", nameof(isShowingJudge));
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isShowingJudgeField.AddListenerFunction(() => SetShowingJudge(isShowingJudge));
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var triggerNameField = inspector.GenerateInputField(container, "Trigger Name");
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var connectTriggerButton = inspector.GenerateButton(this, container, "Connect Trigger", () =>
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{
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GameElement trigger = EditorManager.instance.operationManager.FindingModule.FindGameElementByName(triggerNameField.GetValue<string>());
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if (trigger is not IHaveNoteJudgeTriggerSubmodule)
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{
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LogWindow.Log("The element you are trying to connect is not a Note Judge Trigger.");
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return;
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}
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connectedJudgeTrigger = trigger;
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(trigger as IHaveNoteJudgeTriggerSubmodule).noteJudgeTriggerSubmodule.connectedNotes.Add(note);
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});
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var removeButton = inspector.GenerateButton(this, container, "Remove", () =>
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{
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SetShowingJudge(false);
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note.noteJudgeSubmodule.judgeUnitList.Remove(this);
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inspectorMain.SetInspector(note);
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});
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}
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public override NoteJudgeUnit_BM ConvertToBM()
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{
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throw new System.NotImplementedException();
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return new TriggerConnectJudgeUnit_BM(connectedJudgeTrigger.elementGuid);
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}
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}
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namespace Beatmap
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{
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public class TriggerConnectJudgeUnit_BM : NoteJudgeUnit_BM
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{
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public Guid connectedTriggerID;
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public TriggerConnectJudgeUnit_BM()
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{
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}
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public TriggerConnectJudgeUnit_BM(Guid connectedTriggerID)
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{
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this.connectedTriggerID = connectedTriggerID;
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}
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public override NoteJudgeUnit ConvertToGameType(NoteBase attachedNote)
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{
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Debug.Log(GameElement_BM.GetElement(connectedTriggerID));
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return new TriggerConnectJudgeUnit(attachedNote, GameElement_BM.GetElement(connectedTriggerID));
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}
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}
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}
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}
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@@ -19,7 +19,6 @@ namespace Ichni.RhythmGame
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string themeBundleName, string objectName, GameElement parentElement)
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{
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GameObject themeBundleObject = ThemeBundleManager.instance.GetObject<GameObject>(themeBundleName, objectName);
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Debug.Log(parentElement.elementName);
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SubstantialObject substantialObject = Instantiate(themeBundleObject, parentElement.transform).GetComponent<SubstantialObject>();
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substantialObject.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
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substantialObject.themeBundleName = themeBundleName;
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