基础内容-4
Tap,Stay,Flick基础构造
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@@ -45,7 +45,7 @@ namespace Ichni.RhythmGame
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}
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}
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private float GetTrackPercent(float songTimeInTime)
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public float GetTrackPercent(float songTimeInTime)
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{
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float per = AnimationCurveEvaluator.Evaluate(animationCurveType, (songTimeInTime - trackStartTime) / trackTotalTime);
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return Mathf.Clamp01(per);
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