基础内容-4
Tap,Stay,Flick基础构造
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@@ -2,17 +2,11 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FullScreenBalancedJudgeSubmodule : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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namespace Ichni.RhythmGame
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{
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public class FullScreenBalancedJudgeSubmodule : NoteJudgeUnit
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{
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}
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}
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}
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@@ -2,17 +2,11 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FullScreenNearTimeJudgeSubmodule : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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namespace Ichni.RhythmGame
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{
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public class FullScreenNearTimeJudgeSubmodule : NoteJudgeUnit
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{
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}
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}
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}
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@@ -1,18 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TouchAreaJudgeSubmodule : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@@ -0,0 +1,11 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public class TouchAreaJudgeUnit : NoteJudgeUnit
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{
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}
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}
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@@ -2,17 +2,11 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TriggerConnectJudgeSubmodule : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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namespace Ichni.RhythmGame
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{
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public class TriggerConnectJudgeSubmodule : NoteJudgeUnit
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{
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}
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}
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}
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