基础内容-4

Tap,Stay,Flick基础构造
This commit is contained in:
SoulliesOfficial
2025-01-28 11:58:39 -05:00
parent 70d06c6334
commit 552651efbc
14 changed files with 269 additions and 78 deletions

View File

@@ -2,17 +2,11 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FullScreenBalancedJudgeSubmodule : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
namespace Ichni.RhythmGame
{
public class FullScreenBalancedJudgeSubmodule : NoteJudgeUnit
{
}
}
}

View File

@@ -2,17 +2,11 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FullScreenNearTimeJudgeSubmodule : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
namespace Ichni.RhythmGame
{
public class FullScreenNearTimeJudgeSubmodule : NoteJudgeUnit
{
}
}
}

View File

@@ -1,18 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TouchAreaJudgeSubmodule : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

@@ -0,0 +1,11 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class TouchAreaJudgeUnit : NoteJudgeUnit
{
}
}

View File

@@ -2,17 +2,11 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TriggerConnectJudgeSubmodule : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
namespace Ichni.RhythmGame
{
public class TriggerConnectJudgeSubmodule : NoteJudgeUnit
{
}
}
}