变量模块;Element启用控制
This commit is contained in:
@@ -118,6 +118,8 @@ namespace Ichni.RhythmGame
|
||||
noteVisual.effectSubmodule.effectCollection["Miss"].ForEach(e => e.UpdateEffect(exactJudgeTime));
|
||||
break;
|
||||
}
|
||||
|
||||
noteVisual.effectSubmodule.effectCollection["AfterJudge"].ForEach(e => e.UpdateEffect(exactJudgeTime));
|
||||
|
||||
if (EditorManager.instance.cameraManager.haveGameCamera)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user