自定义曲线编辑器, Trail界面跟进
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@@ -29,10 +29,8 @@ public class BasePrefabsCollection : SerializedScriptableObject
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public AudioClip holdNoteEndSound;
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public AudioClip flickNoteSound;
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[Title("Effect相关")]
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[FormerlySerializedAs("bloomShake")]
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[Title("Effect相关")]
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public GameObject bloomEffect;
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[FormerlySerializedAs("cameraShake")]
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public GameObject cameraShakeEffect;
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public GameObject chromaticAberrationEffect;
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public GameObject vignetteEffect;
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@@ -42,9 +40,9 @@ public class BasePrefabsCollection : SerializedScriptableObject
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[Title("DynamicUI相关-Simple")]
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public GameObject dynamicUIContainer;
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[FormerlySerializedAs("parameterInputField")] public GameObject inputField;
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[FormerlySerializedAs("Vector3inputField")] public GameObject vector3InputField;
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[FormerlySerializedAs("text")] public GameObject parameterText;
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public GameObject inputField;
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public GameObject vector3InputField;
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public GameObject parameterText;
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public GameObject hintText;
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public GameObject button;
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public GameObject toggle;
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@@ -54,10 +52,12 @@ public class BasePrefabsCollection : SerializedScriptableObject
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public GameObject emissionColorPicker;
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[Title("DynamicUI相关-Composite")]
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public GameObject compositeParameterWindow;
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[FormerlySerializedAs("stringUnit")] public GameObject inputFieldUnit;
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public GameObject inputFieldUnit;
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public GameObject animatedFloatUnit;
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public GameObject animatedIntUnit;
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public GameObject animatedBoolUnit;
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public GameObject customCurveKeyframeUnit;
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public GameObject customCurveWrapModeUnit;
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[Title("Background相关")]
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public Sprite defaultBackground;
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@@ -113,6 +113,11 @@ namespace Ichni.Editor
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{
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EditorManager.instance.uiManager.mainPage.resolutionHints.SetSafeAreaFrame();
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}
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if (Keyboard.current.uKey.wasPressedThisFrame)
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{
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EditorManager.instance.uiManager.SetAllStaticWindowsActive();
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}
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}
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}
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}
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