自定义曲线编辑器, Trail界面跟进

This commit is contained in:
SoulliesOfficial
2025-02-28 00:25:23 -05:00
parent 10292f889c
commit 5238cd0e5e
21 changed files with 7294 additions and 118 deletions

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@@ -0,0 +1,45 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Ichni.RhythmGame;
using TMPro;
using UnityEngine;
namespace Ichni.Editor
{
public class DynamicUICustomCurveKeyframeUnit : DynamicUICompositeUnit
{
public TMP_InputField timeInputField;
public TMP_InputField valueInputField;
public TMP_InputField inTangentInputField;
public TMP_InputField outTangentInputField;
public override void SetUnit(CompositeParameterWindow window, object itemContent)
{
compositeParameterWindow = window;
Keyframe keyframe = (Keyframe)itemContent;
timeInputField.text = keyframe.time.ToString();
valueInputField.text = keyframe.value.ToString();
inTangentInputField.text = keyframe.inTangent.ToString();
outTangentInputField.text = keyframe.outTangent.ToString();
timeInputField.onEndEdit.AddListener(_ => compositeParameterWindow.ApplyParameters());
valueInputField.onEndEdit.AddListener(_ => compositeParameterWindow.ApplyParameters());
inTangentInputField.onEndEdit.AddListener(_ => compositeParameterWindow.ApplyParameters());
outTangentInputField.onEndEdit.AddListener(_ => compositeParameterWindow.ApplyParameters());
removeButton.onClick.AddListener(() =>
{
compositeParameterWindow.RemoveUnit(this);
compositeParameterWindow.ApplyParameters();
});
}
public Keyframe GetValue()
{
return new Keyframe(float.Parse(timeInputField.text), float.Parse(valueInputField.text),
float.Parse(inTangentInputField.text), float.Parse(outTangentInputField.text));
}
}
}

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@@ -0,0 +1,11 @@
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@@ -0,0 +1,57 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Ichni.RhythmGame;
using TMPro;
using UnityEngine;
namespace Ichni.Editor
{
public class DynamicUICustomCurveWrapModeUnit : DynamicUICompositeUnit
{
public TMP_Dropdown preWrapModeDropdown;
public TMP_Dropdown postWrapModeDropdown;
public override void SetUnit(CompositeParameterWindow window, object itemContent)
{
compositeParameterWindow = window;
WarpModes warpModes = (WarpModes)itemContent;
List<string> enumNameList = System.Enum.GetNames(typeof(WrapMode)).ToList();
preWrapModeDropdown.ClearOptions();
preWrapModeDropdown.AddOptions(enumNameList);
preWrapModeDropdown.value = (int)warpModes.preWrapMode;
postWrapModeDropdown.ClearOptions();
postWrapModeDropdown.AddOptions(enumNameList);
postWrapModeDropdown.value = (int)warpModes.postWrapMode;
preWrapModeDropdown.onValueChanged.AddListener(_ => compositeParameterWindow.ApplyParameters());
postWrapModeDropdown.onValueChanged.AddListener(_ => compositeParameterWindow.ApplyParameters());
removeButton.onClick.AddListener(() =>
{
compositeParameterWindow.RemoveUnit(this);
compositeParameterWindow.ApplyParameters();
});
}
public WarpModes GetValue()
{
return new WarpModes((WrapMode)preWrapModeDropdown.value, (WrapMode)postWrapModeDropdown.value);
}
}
public struct WarpModes
{
public WrapMode preWrapMode;
public WrapMode postWrapMode;
public WarpModes(WrapMode preWrapMode, WrapMode postWrapMode)
{
this.preWrapMode = preWrapMode;
this.postWrapMode = postWrapMode;
}
}
}

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@@ -0,0 +1,11 @@
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@@ -1,5 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Ichni.Editor
@@ -10,5 +11,26 @@ namespace Ichni.Editor
public Hierarchy hierarchy;
public Inspector inspector;
public Timeline timeline;
public List<StaticWindow> staticWindows;
/// <summary>
/// 快捷设置所有静态窗口的激活状态
/// </summary>
public void SetAllStaticWindowsActive()
{
bool anyWindowActive = staticWindows.Any(window => window.gameObject.activeSelf);
staticWindows.ForEach(window =>
{
if (anyWindowActive)
{
window.DisableWindow();
}
else
{
window.EnableWindow();
}
});
}
}
}

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@@ -206,12 +206,60 @@ namespace Ichni.Editor
connectedBaseElement.GetType().GetField(parameterName).SetValue(connectedBaseElement, newFlexibleBool);
};
}
public void SetAsCustomCurve()
{
void GenerateUnit(Keyframe content)
{
DynamicUICustomCurveKeyframeUnit unit = Instantiate(unitPrefab, windowRect).GetComponent<DynamicUICustomCurveKeyframeUnit>();
unitList.Add(unit);
unit.SetUnit(this, content);
}
unitPrefab = EditorManager.instance.basePrefabs.customCurveKeyframeUnit;
AnimationCurve curve = connectedBaseElement.GetType().GetField(parameterName).GetValue(connectedBaseElement) as AnimationCurve;
List<Keyframe> keyframes = curve.keys.ToList();
WarpModes warpModes = new WarpModes(curve.preWrapMode, curve.postWrapMode);
//生成warpModes的Unit
DynamicUICustomCurveWrapModeUnit warpModesUnit =
Instantiate(EditorManager.instance.basePrefabs.customCurveWrapModeUnit, windowRect).GetComponent<DynamicUICustomCurveWrapModeUnit>();
unitList.Add(warpModesUnit);
warpModesUnit.SetUnit(this, warpModes);
foreach (Keyframe keyframe in keyframes)
{
GenerateUnit(keyframe);
}
addNewUnitButton.GetComponent<RectTransform>().SetAsLastSibling();
addNewUnitButton.onClick.AddListener(() =>
{
GenerateUnit(new Keyframe(0, 0, 0, 0));
addNewUnitButton.GetComponent<RectTransform>().SetAsLastSibling();
});
ApplyParameters = () =>
{
AnimationCurve newCurve = new AnimationCurve();
DynamicUICustomCurveWrapModeUnit warpModesUnit = unitList[0] as DynamicUICustomCurveWrapModeUnit;
newCurve.preWrapMode = warpModesUnit.GetValue().preWrapMode;
newCurve.postWrapMode = warpModesUnit.GetValue().postWrapMode;
for(int i = 1; i < unitList.Count; i++)
{
DynamicUICustomCurveKeyframeUnit unit = unitList[i] as DynamicUICustomCurveKeyframeUnit;
newCurve.AddKey(unit.GetValue());
}
connectedBaseElement.GetType().GetField(parameterName).SetValue(connectedBaseElement, newCurve);
};
}
public void Quit()
{
ApplyParameters();
//StartCoroutine(WindowAnim.HidePanel(gameObject, true));
Destroy(gameObject);
}
}
}

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@@ -4,7 +4,7 @@ using UnityEngine;
namespace Ichni.Editor
{
public class MainPage : StaticWindow
public class MainPage : MonoBehaviour
{
public Canvas mainCanvas;
public ToolBar toolBar;

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@@ -45,9 +45,9 @@ namespace Ichni.RhythmGame
currentEulerAngles = Vector3.zero;
currentScale = Vector3.one;
positionDirtyMark = false;
eulerAnglesDirtyMark = false;
scaleDirtyMark = false;
positionDirtyMark = true;
eulerAnglesDirtyMark = true;
scaleDirtyMark = true;
eulerAnglesOffsetLock = false;
@@ -70,9 +70,9 @@ namespace Ichni.RhythmGame
currentEulerAngles = originalEulerAngles;
currentScale = originalScale;
positionDirtyMark = false;
eulerAnglesDirtyMark = false;
scaleDirtyMark = false;
positionDirtyMark = true;
eulerAnglesDirtyMark = true;
scaleDirtyMark = true;
eulerAnglesOffsetLock = false;

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@@ -3,6 +3,7 @@ using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Dreamteck.Splines;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using Lean.Pool;
using UniRx;
@@ -75,6 +76,25 @@ namespace Ichni.RhythmGame
parentElement.matchedBM as GameElement_BM,
trackPercent.ConvertToBM());
}
public override void SetUpInspector()
{
base.SetUpInspector();
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Track Percent Point");
var trackPercentButton = inspector.GenerateButton(this, container, "Track Percent", () =>
{
inspector.GenerateCompositeParameterWindow(this, "Track Percent", nameof(trackPercent)).SetAsFlexibleFloat();
});
var generateTrailButton = inspector.GenerateButton(this, container, "Generate Trail", () =>
{
Trail.GenerateElement("New Trail", Guid.NewGuid(), new List<string>(),
true, this, 1, true,
1, AnimationCurve.Constant(0,1, 1));
});
}
}
namespace Beatmap

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@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
@@ -12,20 +13,32 @@ namespace Ichni.RhythmGame
public Material renderMaterial;
public float visibleTimeLength;
public bool isAutoOrient;
public float widthMultiplier;
public AnimationCurve widthCurve;
public TransformSubmodule transformSubmodule { get; set; }
public static Trail GenerateElement(string name, Guid id, List<string> tags, bool isFirstGenerated,
GameElement parentElement, float visibleTimeLength, Material material = null)
GameElement parentElement, float visibleTimeLength, bool isAutoOrient, float widthMultiplier,
AnimationCurve widthCurve, Material material = null)
{
Trail trail = Instantiate(EditorManager.instance.basePrefabs.trail).GetComponent<Trail>();
Trail trail = Instantiate(EditorManager.instance.basePrefabs.trail, parentElement.transform).GetComponent<Trail>();
trail.trailRenderer = trail.GetComponent<TrailRenderer>();
trail.Initialize(name, id, tags, isFirstGenerated, parentElement);
trail.renderMaterial =
material == null ? EditorManager.instance.basePrefabs.defaultTrailMaterial : material;
trail.renderMaterial = material == null ? EditorManager.instance.basePrefabs.defaultTrailMaterial : material;
trail.trailRenderer.material = trail.renderMaterial;
trail.visibleTimeLength = visibleTimeLength;
trail.isAutoOrient = isAutoOrient;
trail.widthMultiplier = widthMultiplier;
trail.widthCurve = widthCurve;
trail.trailRenderer.time = visibleTimeLength;
trail.trailRenderer.alignment = isAutoOrient ? LineAlignment.View : LineAlignment.TransformZ;
trail.trailRenderer.widthMultiplier = widthMultiplier;
trail.trailRenderer.widthCurve = widthCurve;
return trail;
}
@@ -42,7 +55,25 @@ namespace Ichni.RhythmGame
public override void SaveBM()
{
matchedBM = new Trail_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM,
visibleTimeLength, renderMaterial);
visibleTimeLength, isAutoOrient, widthMultiplier, widthCurve, renderMaterial);
}
public override void SetUpInspector()
{
base.SetUpInspector();
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Trail");
var visibleTimeLengthInputField = inspector.GenerateInputField(this, container, "Visible Time Length", nameof(visibleTimeLength));
var isAutoOrientToggle = inspector.GenerateToggle(this, container, "Is Auto Orient", nameof(isAutoOrient));
var widthMultiplierInputField = inspector.GenerateInputField(this, container, "Width Multiplier", nameof(widthMultiplier));
var widthCurveButton = inspector.GenerateButton(this, container, "Width Curve", () =>
{
var widthCurveWindow = inspector.GenerateCompositeParameterWindow(this, "Width Curve", nameof(widthCurve));
widthCurveWindow.SetAsCustomCurve();
widthCurveWindow.closeButton.onClick.AddListener(() => trailRenderer.widthCurve = widthCurve);
});
}
}
@@ -67,6 +98,9 @@ namespace Ichni.RhythmGame
{
public float visibleTimeLength;
public string renderMaterialName;
public bool isAutoOrient;
public float widthMultiplier;
public AnimationCurve widthCurve;
public Trail_BM()
{
@@ -74,24 +108,29 @@ namespace Ichni.RhythmGame
}
public Trail_BM(string elementName, Guid elementGuid, List<string> tags, GameElement_BM attachedElement,
float visibleTimeLength, Material renderMaterial) : base(elementName, elementGuid, tags,
float visibleTimeLength, bool isAutoOrient, float widthMultiplier,
AnimationCurve widthCurve, Material renderMaterial) : base(elementName, elementGuid, tags,
attachedElement)
{
this.visibleTimeLength = visibleTimeLength;
this.renderMaterialName = renderMaterial.name;
this.isAutoOrient = isAutoOrient;
this.widthMultiplier = widthMultiplier;
this.widthCurve = widthCurve;
}
public override void ExecuteBM()
{
matchedElement = Trail.GenerateElement(elementName, elementGuid, tags,
false, GetElement(attachedElementGuid),
visibleTimeLength); //TODO: Implement Material
visibleTimeLength, isAutoOrient, widthMultiplier, widthCurve);
}
public override GameElement DuplicateBM(GameElement parent)
{
return Trail.GenerateElement(elementName, elementGuid, tags,
false, parent, visibleTimeLength); //TODO: Implement Material
false, parent, visibleTimeLength,
isAutoOrient, widthMultiplier, widthCurve);
}
}
}

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@@ -29,10 +29,8 @@ public class BasePrefabsCollection : SerializedScriptableObject
public AudioClip holdNoteEndSound;
public AudioClip flickNoteSound;
[Title("Effect相关")]
[FormerlySerializedAs("bloomShake")]
[Title("Effect相关")]
public GameObject bloomEffect;
[FormerlySerializedAs("cameraShake")]
public GameObject cameraShakeEffect;
public GameObject chromaticAberrationEffect;
public GameObject vignetteEffect;
@@ -42,9 +40,9 @@ public class BasePrefabsCollection : SerializedScriptableObject
[Title("DynamicUI相关-Simple")]
public GameObject dynamicUIContainer;
[FormerlySerializedAs("parameterInputField")] public GameObject inputField;
[FormerlySerializedAs("Vector3inputField")] public GameObject vector3InputField;
[FormerlySerializedAs("text")] public GameObject parameterText;
public GameObject inputField;
public GameObject vector3InputField;
public GameObject parameterText;
public GameObject hintText;
public GameObject button;
public GameObject toggle;
@@ -54,10 +52,12 @@ public class BasePrefabsCollection : SerializedScriptableObject
public GameObject emissionColorPicker;
[Title("DynamicUI相关-Composite")]
public GameObject compositeParameterWindow;
[FormerlySerializedAs("stringUnit")] public GameObject inputFieldUnit;
public GameObject inputFieldUnit;
public GameObject animatedFloatUnit;
public GameObject animatedIntUnit;
public GameObject animatedBoolUnit;
public GameObject customCurveKeyframeUnit;
public GameObject customCurveWrapModeUnit;
[Title("Background相关")]
public Sprite defaultBackground;

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@@ -113,6 +113,11 @@ namespace Ichni.Editor
{
EditorManager.instance.uiManager.mainPage.resolutionHints.SetSafeAreaFrame();
}
if (Keyboard.current.uKey.wasPressedThisFrame)
{
EditorManager.instance.uiManager.SetAllStaticWindowsActive();
}
}
}
}