摄像机扩展
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@@ -40,7 +40,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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private bool IsMouseOver()
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{
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//Raycast to check if mouse is over the object
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Ray ray = EditorManager.instance.cameraManager.gameCamera.camera.ScreenPointToRay(Mouse.current.position.ReadValue());
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Ray ray = EditorManager.instance.cameraManager.gameCamera.gameCamera.ScreenPointToRay(Mouse.current.position.ReadValue());
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if (Physics.Raycast(ray, out RaycastHit hit))
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{
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if (hit.collider == triggerCollider)
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