基础内容-9
为次级模块增加存档类,仍在思考框架中
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@@ -6,10 +6,47 @@ namespace Ichni.RhythmGame
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{
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public class NoteJudgeSubmodule : SubmoduleBase
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{
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public List<NoteJudgeUnit> judgeUnitList;
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public NoteJudgeSubmodule(BaseElement attachedElement) : base(attachedElement)
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{
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}
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public override void SaveBM()
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{
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matchedBM = new Beatmap.NoteJudgeSubmodule_BM(attachedElement);
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}
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}
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namespace Beatmap
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{
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public class NoteJudgeSubmodule_BM : Submodule_BM
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{
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public List<NoteJudgeUnit> judgeUnitList;
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public NoteJudgeSubmodule_BM()
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{
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}
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public NoteJudgeSubmodule_BM(BaseElement attachedElement) : base(attachedElement)
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{
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judgeUnitList = new List<NoteJudgeUnit>();
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}
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public override void ExecuteBM()
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{
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attachedElement = GetElement(attachedElementGuid);
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//(attachedElement as NoteElement).noteJudgeSubmodule = new NoteJudgeSubmodule(attachedElement);
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}
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public override void DuplicateBM(BaseElement attached)
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{
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//(attached as NoteElement).noteJudgeSubmodule = new NoteJudgeSubmodule(attached);
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}
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}
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}
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public class NoteJudgeUnit
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@@ -1,6 +1,7 @@
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using System.Collections;
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using System.Collections.Generic;
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using Dreamteck.Splines;
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using Ichni.RhythmGame.Beatmap;
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using Unity.VisualScripting;
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using UnityEngine;
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@@ -63,4 +64,48 @@ namespace Ichni.RhythmGame
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path.SetPoint(point.index, point.node, SplineComputer.Space.Local);
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}
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}
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public partial class TrackPathSubmodule
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{
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override public void SaveBM()
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{
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matchedBM = new TrackPathSubmodule_BM(attachedElement, this);
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}
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}
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namespace Beatmap
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{
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public class TrackPathSubmodule_BM : Submodule_BM
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{
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public Track.TrackSpaceType trackSpaceType;
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public Track.TrackSamplingType trackSamplingType;
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public bool isClosed;
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public TrackPathSubmodule_BM()
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{
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}
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public TrackPathSubmodule_BM(BaseElement attachedElement, TrackPathSubmodule trackPathSubmodule) : base(
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attachedElement)
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{
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this.trackSpaceType = trackPathSubmodule.trackSpaceType;
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this.trackSamplingType = trackPathSubmodule.trackSamplingType;
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this.isClosed = trackPathSubmodule.isClosed;
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}
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public override void ExecuteBM()
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{
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attachedElement = GetElement(attachedElementGuid);
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(attachedElement as Track).trackPathSubmodule = new TrackPathSubmodule(attachedElement as Track, trackSpaceType, trackSamplingType, isClosed);
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}
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public override void DuplicateBM(BaseElement attached)
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{
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(attached as Track).trackPathSubmodule = new TrackPathSubmodule(attached as Track, trackSpaceType, trackSamplingType, isClosed);
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}
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}
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}
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}
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@@ -11,12 +11,17 @@ namespace Ichni.RhythmGame
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public MeshGenerator meshGenerator;
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public MeshRenderer meshRenderer;
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public Material renderMaterial;
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public TrackRendererSubmodule(Track track) : base(track)
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{
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this.track = track;
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this.track.trackRendererSubmodule = this;
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}
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public override void SaveBM()
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{
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throw new System.NotImplementedException();
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}
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}
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public class TrackRendererSubmoduleAutoOrient : TrackRendererSubmodule
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@@ -44,5 +49,41 @@ namespace Ichni.RhythmGame
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splineRenderer.clipTo = 0;
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}
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}
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public override void SaveBM()
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{
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matchedBM = new Beatmap.TrackRendererSubmoduleAutoOrient_BM(attachedElement, this);
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}
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}
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namespace Beatmap
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{
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public class TrackRendererSubmoduleAutoOrient_BM : Submodule_BM
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{
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public string renderMaterialName;
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public TrackRendererSubmoduleAutoOrient_BM()
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{
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}
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public TrackRendererSubmoduleAutoOrient_BM(BaseElement attachedElement,
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TrackRendererSubmodule trackRendererSubmodule) : base(attachedElement)
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{
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renderMaterialName = trackRendererSubmodule.renderMaterial.name;
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}
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public override void ExecuteBM()
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{
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attachedElement = GetElement(attachedElementGuid);
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(attachedElement as Track).trackRendererSubmodule =
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new TrackRendererSubmodule(attachedElement as Track);
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}
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public override void DuplicateBM(BaseElement attached)
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{
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(attached as Track).trackRendererSubmodule = new TrackRendererSubmodule(attached as Track);
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}
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}
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}
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}
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@@ -7,14 +7,21 @@ namespace Ichni.RhythmGame
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public class TrackTimeSubmodule : TrackSubmodule
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{
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public float headPercent, tailPercent;
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public TrackTimeSubmodule(Track track) : base(track)
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{
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this.track = track;
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this.track.trackTimeSubmodule = this;
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}
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public override void SaveBM()
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{
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throw new System.NotImplementedException();
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}
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}
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#region Movable
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public class TrackTimeSubmoduleMovable : TrackTimeSubmodule
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{
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public float trackStartTime;
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@@ -40,40 +47,125 @@ namespace Ichni.RhythmGame
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public void UpdateTrackPart()
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{
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float songTime = EditorManager.instance.songModule.songTime;
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headPercent = GetTrackPercent(songTime);
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tailPercent = GetTrackPercent(songTime - visibleTrackTimeLength);
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if (track.trackRendererSubmodule != null)
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{
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track.trackRendererSubmodule.meshGenerator.clipFrom = tailPercent;
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track.trackRendererSubmodule.meshGenerator.clipTo = headPercent;
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}
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}
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public float GetTrackPercent(float songTimeInTime)
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{
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float per = AnimationCurveEvaluator.Evaluate(animationCurveType, (songTimeInTime - trackStartTime) / trackTotalTime);
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float per = AnimationCurveEvaluator.Evaluate(animationCurveType,
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(songTimeInTime - trackStartTime) / trackTotalTime);
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return Mathf.Clamp01(per);
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}
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public override void SaveBM()
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{
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matchedBM = new Beatmap.TrackTimeSubmoduleMovable_BM(attachedElement, this);
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}
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}
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namespace Beatmap
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{
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public class TrackTimeSubmoduleMovable_BM : Submodule_BM
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{
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public float trackStartTime;
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public float trackEndTime;
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public float visibleTrackTimeLength;
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public AnimationCurveType animationCurveType;
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public TrackTimeSubmoduleMovable_BM()
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{
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}
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public TrackTimeSubmoduleMovable_BM(BaseElement attachedElement, TrackTimeSubmoduleMovable trackTimeSubmoduleMovable) : base(attachedElement)
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{
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trackStartTime = trackTimeSubmoduleMovable.trackStartTime;
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trackEndTime = trackTimeSubmoduleMovable.trackEndTime;
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visibleTrackTimeLength = trackTimeSubmoduleMovable.visibleTrackTimeLength;
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animationCurveType = trackTimeSubmoduleMovable.animationCurveType;
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}
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public override void ExecuteBM()
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{
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attachedElement = GetElement(attachedElementGuid);
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Track track = attachedElement as Track;
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track.trackTimeSubmodule = new TrackTimeSubmoduleMovable(track, trackStartTime, trackEndTime, visibleTrackTimeLength, animationCurveType);
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}
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public override void DuplicateBM(BaseElement attached)
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{
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Track track = attached as Track;
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track.trackTimeSubmodule = new TrackTimeSubmoduleMovable(track, trackStartTime, trackEndTime, visibleTrackTimeLength, animationCurveType);
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}
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}
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}
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#endregion
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#region Static
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public class TrackTimeSubmoduleStatic : TrackTimeSubmodule
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{
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public float trackTotalTime;
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public AnimationCurveType animationCurveType;
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public TrackTimeSubmoduleStatic(Track track, float trackTotalTime, AnimationCurveType animationCurveType) : base(track)
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public TrackTimeSubmoduleStatic(Track track, float trackTotalTime, AnimationCurveType animationCurveType) :
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base(track)
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{
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this.trackTotalTime = trackTotalTime;
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this.animationCurveType = animationCurveType;
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this.headPercent = 0;
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this.tailPercent = 1;
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track.timeDurationSubmodule.startTime = -999;
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track.timeDurationSubmodule.endTime = 999;
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//timeDurationSubmodule 根据下辖Note的时间来设置
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}
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public override void SaveBM()
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{
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matchedBM = new Beatmap.TrackTimeSubmoduleStatic_BM(attachedElement, this);
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}
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}
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namespace Beatmap
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{
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public class TrackTimeSubmoduleStatic_BM : Submodule_BM
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{
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public float trackTotalTime;
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public AnimationCurveType animationCurveType;
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public TrackTimeSubmoduleStatic_BM()
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{
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}
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public TrackTimeSubmoduleStatic_BM(BaseElement attachedElement, TrackTimeSubmoduleStatic trackTimeSubmoduleStatic) : base(attachedElement)
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{
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trackTotalTime = trackTimeSubmoduleStatic.trackTotalTime;
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animationCurveType = trackTimeSubmoduleStatic.animationCurveType;
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}
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public override void ExecuteBM()
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{
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attachedElement = GetElement(attachedElementGuid);
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Track track = attachedElement as Track;
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track.trackTimeSubmodule = new TrackTimeSubmoduleStatic(track, trackTotalTime, animationCurveType);
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}
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public override void DuplicateBM(BaseElement attached)
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{
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Track track = attached as Track;
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track.trackTimeSubmodule = new TrackTimeSubmoduleStatic(track, trackTotalTime, animationCurveType);
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}
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}
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}
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#endregion
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}
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