基础内容-9
为次级模块增加存档类,仍在思考框架中
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@@ -28,10 +28,7 @@ namespace Ichni.RhythmGame
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public bool scaleDirtyMark;
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public bool eulerAnglesOffsetLock;
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public UnityAction OnPositionChanged;
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public UnityAction OnEulerAnglesChanged;
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public UnityAction OnScaleChanged;
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public TransformSubmodule(BaseElement attachedElement) : base(attachedElement)
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{
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@@ -79,5 +76,45 @@ namespace Ichni.RhythmGame
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attachedElement.SetTransformObserver();
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}
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public override void SaveBM()
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{
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matchedBM = new Beatmap.TransformSubmodule_BM(attachedElement, originalPosition, originalEulerAngles, originalScale);
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}
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}
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namespace Beatmap
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{
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public class TransformSubmodule_BM : Submodule_BM
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{
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public Vector3 originalPosition;
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public Vector3 originalEulerAngles;
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public Vector3 originalScale;
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public TransformSubmodule_BM()
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{
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}
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public TransformSubmodule_BM(BaseElement attachedElement, Vector3 originalPosition,
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Vector3 originalEulerAngles, Vector3 originalScale) :
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base(attachedElement)
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{
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this.originalPosition = originalPosition;
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this.originalEulerAngles = originalEulerAngles;
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this.originalScale = originalScale;
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}
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public override void ExecuteBM()
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{
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attachedElement = GetElement(attachedElementGuid);
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attachedElement.transformSubmodule = new TransformSubmodule(attachedElement, originalPosition, originalEulerAngles, originalScale);
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}
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public override void DuplicateBM(BaseElement attached)
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{
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attached.transformSubmodule = new TransformSubmodule(attached, originalPosition, originalEulerAngles, originalScale);
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}
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}
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}
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}
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