@@ -6,7 +6,6 @@ using System.Linq;
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using System.Reflection;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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using Ichni.NodeScript;
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using Ichni.RhythmGame;
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using Ichni.RhythmGame.Beatmap;
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using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse;
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@@ -1135,79 +1134,5 @@ namespace Ichni.Editor
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return fieldVal.Equals(targetVal);
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}
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#endregion
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#region NodeScript Console Commands (节点脚本控制台命令)
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/// <summary>
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/// 新建 NodeScript 编辑器,从当前选中 GameElement 开始 Init
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/// </summary>
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public static void newNode()
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{
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||||
if (NodeManager.Instance == null)
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{
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var prefab = EditorManager.instance.basePrefabs.NodeEditor;
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||||
if (prefab == null)
|
||||
{
|
||||
LogWindow.Log("NodeEditor prefab is null, check BasePrefabsCollection!", Color.red);
|
||||
return;
|
||||
}
|
||||
var go = UnityEngine.Object.Instantiate(prefab,
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EditorManager.instance.uiManager.WindowsCanvas.gameObject.transform);
|
||||
var mgr = go.GetComponent<NodeManager>();
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if (mgr != null && EditorManager.instance.operationManager.currentSelectedElements.Count > 0)
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||||
mgr.Init(EditorManager.instance.operationManager.currentSelectedElements[0]);
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LogWindow.Log("NodeScript Editor created.", Color.green);
|
||||
}
|
||||
else
|
||||
{
|
||||
UnityEngine.Object.Destroy(NodeManager.Instance.gameObject);
|
||||
LogWindow.Log("NodeScript Editor destroyed.", Color.yellow);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 另存为指定文件名到 StreamingAssets/NodeScript/{name}.json
|
||||
/// </summary>
|
||||
public static void saveNode(string name)
|
||||
{
|
||||
if (NodeManager.Instance == null)
|
||||
{
|
||||
LogWindow.Log("No NodeScript Editor active. Use newNode first.", Color.red);
|
||||
return;
|
||||
}
|
||||
NodeManager.Instance.SaveToFile(name);
|
||||
LogWindow.Log($"NodeScript graph saved as {name}.", Color.green);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 从 StreamingAssets/NodeScript/{name}.json 读取 NodeScript 图
|
||||
/// </summary>
|
||||
public static void loadNode(string name)
|
||||
{
|
||||
if (string.IsNullOrEmpty(name))
|
||||
{
|
||||
LogWindow.Log("Usage: loadNode <name> — loads StreamingAssets/NodeScript/<name>.json", Color.yellow);
|
||||
return;
|
||||
}
|
||||
|
||||
// 确保 NodeManager 存在
|
||||
if (NodeManager.Instance == null)
|
||||
{
|
||||
var prefab = EditorManager.instance.basePrefabs.NodeEditor;
|
||||
if (prefab == null)
|
||||
{
|
||||
LogWindow.Log("NodeEditor prefab is null, check BasePrefabsCollection!", Color.red);
|
||||
return;
|
||||
}
|
||||
UnityEngine.Object.Instantiate(prefab,
|
||||
EditorManager.instance.uiManager.WindowsCanvas.gameObject.transform);
|
||||
}
|
||||
|
||||
NodeManager.Instance.LoadFromFile(name);
|
||||
LogWindow.Log($"NodeScript graph loaded from {name}.", Color.green);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
@@ -5,7 +5,6 @@ using System.IO;
|
||||
using System.Linq;
|
||||
using Ichni;
|
||||
using Ichni.Editor;
|
||||
using Ichni.NodeScript;
|
||||
using Ichni.RhythmGame;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
@@ -20,17 +19,6 @@ public class consoleOnMono : MonoBehaviour
|
||||
StartCoroutine(read());
|
||||
}
|
||||
|
||||
if (Keyboard.current.f3Key.wasPressedThisFrame)
|
||||
{
|
||||
if (NodeManager.Instance == null)
|
||||
{
|
||||
Instantiate(EditorManager.instance.basePrefabs.NodeEditor,
|
||||
EditorManager.instance.uiManager.WindowsCanvas.gameObject.transform);
|
||||
if (EditorManager.instance.operationManager.currentSelectedElements.Count > 0)
|
||||
NodeManager.Instance.Init(EditorManager.instance.operationManager.currentSelectedElements[0]);
|
||||
}
|
||||
else Destroy(NodeManager.Instance.gameObject);
|
||||
}
|
||||
}
|
||||
public IEnumerator read()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user