@@ -108,8 +108,15 @@ namespace Ichni.RhythmGame
|
||||
{
|
||||
EffectBase newEffect = factory.Invoke(); // 创建新实例
|
||||
newEffect.attachedGameElement = attachedGameElement;
|
||||
effectCollection[effect.Key].Add(newEffect);
|
||||
newEffect.AccommodatingList = effectCollection[effect.Key];
|
||||
var list = effectCollection[effect.Key];
|
||||
// 自动继承上一个Effect的参数
|
||||
if (list.Count > 0)
|
||||
{
|
||||
var last = list[list.Count - 1];
|
||||
newEffect.CopyParametersFrom(last);
|
||||
}
|
||||
list.Add(newEffect);
|
||||
newEffect.AccommodatingList = list;
|
||||
inspectorMain.SetInspector(attachedGameElement);
|
||||
}
|
||||
else
|
||||
@@ -373,6 +380,10 @@ namespace Ichni.RhythmGame
|
||||
});
|
||||
}
|
||||
|
||||
public virtual void CopyParametersFrom(EffectBase other)
|
||||
{
|
||||
// 默认实现什么都不做,子类重写
|
||||
}
|
||||
}
|
||||
|
||||
namespace Beatmap
|
||||
|
||||
Reference in New Issue
Block a user