哈哈
This commit is contained in:
32092
Assets/FR2_Cache.asset
32092
Assets/FR2_Cache.asset
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Load Diff
File diff suppressed because one or more lines are too long
@@ -53,7 +53,7 @@ namespace Ichni.RhythmGame
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{
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if (lookAtObject == null) return;
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enabling.UpdateFlexibleBool(EditorManager.instance.songInformation.songTime);
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enabling.UpdateFlexibleBool(songTime);
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if (!targetTransformSubmodule.eulerAnglesOffsetLock || enabling.value)
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{
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@@ -151,7 +151,7 @@ namespace Ichni.RhythmGame
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var trackPercentPointButton = inspector.GenerateButton(this, trackMajorPointSubcontainer, "Track Percent Point",
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() => { TrackPercentPoint.GenerateElement("New Track Percent Point", Guid.NewGuid(), new List<string>(), true, this, new FlexibleFloat()); }); //百分比点
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var trackHeadPointButton = inspector.GenerateButton(this, trackMajorPointSubcontainer, "Track Head Point",
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() => { TrackHeadPoint.GenerateElement("New Track Head Point", Guid.NewGuid(), new List<string>(), true, this); }); //头部点(必须先有TrackTimeSubmoduleMovable)
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() => { TrackHeadPoint.GenerateElement("New Track Head Point", Guid.NewGuid(), new List<string>(), true, this, false); }); //头部点(必须先有TrackTimeSubmoduleMovable)
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if (trackTimeSubmodule is not TrackTimeSubmoduleMovable) trackHeadPointButton.button.interactable = false;
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var noteSubcontainer = generateContainer.GenerateSubcontainer(3);
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@@ -35,6 +35,7 @@ namespace Ichni.RhythmGame
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point.trackSwitch = trackSwitch;
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point.trackPercent = trackPercent;
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point.trackPositioner.motion.rotationOffset = Vector3.zero;
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point.trackPositioner.motion.applyRotation = false;
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return point;
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@@ -6,6 +6,7 @@ using Ichni.Editor;
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using Ichni.RhythmGame.Beatmap;
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using Lean.Pool;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace Ichni.RhythmGame
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{
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@@ -16,14 +17,12 @@ namespace Ichni.RhythmGame
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public SplinePositioner trackPositioner;
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public TimeDurationSubmodule timeDurationSubmodule { get; set; }
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public bool MotionAngles = false;
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public bool motionApplyRotation;
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private float SongTime => EditorManager.instance.songInformation.songTime;
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public static TrackHeadPoint GenerateElement(string elementName, Guid id, List<string> tags,
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bool isFirstGenerated, Track track)
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bool isFirstGenerated, Track track, bool motionApplyRotation)
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{
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TrackHeadPoint head = Instantiate(EditorManager.instance.basePrefabs.emptyObject, track.transform)
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.AddComponent<TrackHeadPoint>();
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@@ -33,9 +32,9 @@ namespace Ichni.RhythmGame
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head.trackPositioner = head.gameObject.AddComponent<SplinePositioner>();
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head.trackPositioner.spline = track.trackPathSubmodule.path;
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head.trackTimeSubmoduleMovable = track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
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head.trackPositioner.motion.applyRotation = false;
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// head.trackPositioner.updateMethod = SplinePositioner.UpdateMethod.Update;
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head.motionApplyRotation = motionApplyRotation;
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head.trackPositioner.motion.applyRotation = motionApplyRotation;
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return head;
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}
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@@ -59,10 +58,7 @@ namespace Ichni.RhythmGame
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public override void SaveBM()
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{
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// 保存MotionAngles到BM
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matchedBM = new TrackHeadPoint_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM)
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{
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MotionAngles = this.MotionAngles
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};
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matchedBM = new TrackHeadPoint_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, motionApplyRotation);
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}
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public override void SetUpInspector()
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@@ -72,7 +68,8 @@ namespace Ichni.RhythmGame
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Track Percent Point");
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var MotionAngles = container.GenerateSubcontainer(3);
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var MotionAnglesT = inspector.GenerateToggle(this, MotionAngles, "Motion With Angles", nameof(MotionAngles));
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var MotionAnglesT = inspector.GenerateToggle(this, MotionAngles, "Motion With Angles", nameof(motionApplyRotation));
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var generation = container.GenerateSubcontainer(3);
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var generateTrailButton = inspector.GenerateButton(this, generation, "Generate Trail", () =>
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{
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@@ -87,7 +84,7 @@ namespace Ichni.RhythmGame
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public override void Refresh()
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{
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base.Refresh();
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trackPositioner.motion.applyRotation = MotionAngles;
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trackPositioner.motion.applyRotation = motionApplyRotation;
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this.transform.eulerAngles = Vector3.zero;
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}
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}
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@@ -97,7 +94,7 @@ namespace Ichni.RhythmGame
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public class TrackHeadPoint_BM : GameElement_BM
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{
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// 新增属性
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public bool MotionAngles = false;
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public bool motionApplyRotation = false;
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public TrackHeadPoint_BM()
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{
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@@ -105,31 +102,23 @@ namespace Ichni.RhythmGame
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}
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public TrackHeadPoint_BM(string elementName, Guid elementGuid, List<string> tags,
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GameElement_BM attachedElement)
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GameElement_BM attachedElement, bool motionApplyRotation)
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: base(elementName, elementGuid, tags, attachedElement)
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{
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this.motionApplyRotation = motionApplyRotation;
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}
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public override void ExecuteBM()
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{
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var element = TrackHeadPoint.GenerateElement(elementName, elementGuid, tags, false,
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GetElement(attachedElementGuid) as Track);
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GetElement(attachedElementGuid) as Track, motionApplyRotation);
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matchedElement = element;
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// 还原MotionAngles
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if (element is TrackHeadPoint thp && this != null)
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{
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thp.MotionAngles = this.MotionAngles;
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}
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}
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public override GameElement DuplicateBM(GameElement parent)
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{
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var newElement = TrackHeadPoint.GenerateElement(elementName, Guid.NewGuid(), tags, false, parent as Track);
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// 复制MotionAngles
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if (newElement is TrackHeadPoint thp)
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{
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thp.MotionAngles = this.MotionAngles;
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}
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var newElement = TrackHeadPoint.GenerateElement(elementName, Guid.NewGuid(), tags,
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false, parent as Track, motionApplyRotation);
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return newElement;
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}
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}
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@@ -40,8 +40,7 @@ namespace Ichni.RhythmGame
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point.trackPercent = trackPercent;
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point.isBeyond1 = trackPercent.animations.Any(animation => animation.endValue > 1); //判断是否有超过1的动画,超过1将会循环
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//添加默认动画
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if (point.parentElement is Track track1 && track1.submoduleList.Where(submodule => submodule is TrackTimeSubmoduleMovable).Count() == 1)
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{
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@@ -51,6 +50,7 @@ namespace Ichni.RhythmGame
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}
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point.trackPositioner.motion.rotationOffset = Vector3.zero;
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point.trackPositioner.motion.applyRotation = false;
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return point;
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@@ -97,5 +97,5 @@ Material:
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- _Color: {r: 0, g: 0, b: 0, a: 0}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _Tint: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
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- _Tint2: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
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- _Tint2: {r: 0.39999998, g: 0.39999998, b: 0.39999998, a: 0.5}
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m_BuildTextureStacks: []
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8
Assets/StreamingAssets/Export/world for white.meta
Normal file
8
Assets/StreamingAssets/Export/world for white.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: d19c107ad2c7f024fae94cf9f55d7869
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/StreamingAssets/Export/world for white/Beatmap.bytes
Normal file
BIN
Assets/StreamingAssets/Export/world for white/Beatmap.bytes
Normal file
Binary file not shown.
@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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DefaultImporter:
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externalObjects: {}
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userData:
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@@ -0,0 +1,2 @@
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ž")ÜŘ=źż˝-oްlqĄéö2o:ÔÜk—(N9lM<6C>4©2`îđüˇ<10>
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§NQ2eě·f<EFBFBD>qkî( 3Ýóś ÁGĄv¨5+€<¦H
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(żBIo}§×x*¦)ĎKTĚ<54>ĺ©WĂăĽŕćĺ˙íůĎ)ţ(ŐÝݳҪF(¶˝<C2B6>DJý˙O¦©™ÁSuÓ÷Ú`dzµÚ‹ăŐ9¶˘Ao›4eůúŔ1îD˝1ăž@ä_
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@@ -3376,7 +3376,7 @@
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}
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},{
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"__type" : "Ichni.RhythmGame.Beatmap.TrackHeadPoint_BM,Assembly-CSharp",
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"MotionAngles" : false,
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"motionApplyRotation" : false,
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"elementName" : "New Track Head Point",
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"tags" : [
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@@ -4968,7 +4968,7 @@
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}
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},{
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"__type" : "Ichni.RhythmGame.Beatmap.TrackHeadPoint_BM,Assembly-CSharp",
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"MotionAngles" : false,
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"motionApplyRotation" : false,
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"elementName" : "New Track Head Point",
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"tags" : [
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@@ -11507,7 +11507,7 @@
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}
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},{
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"__type" : "Ichni.RhythmGame.Beatmap.TrackHeadPoint_BM,Assembly-CSharp",
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"MotionAngles" : false,
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"motionApplyRotation" : false,
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"elementName" : "New Track Head Point",
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"tags" : [
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@@ -27017,7 +27017,7 @@
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}
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},{
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"__type" : "Ichni.RhythmGame.Beatmap.TrackHeadPoint_BM,Assembly-CSharp",
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"MotionAngles" : false,
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"motionApplyRotation" : false,
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"elementName" : "New Track Head Point",
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"tags" : [
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@@ -27276,7 +27276,7 @@
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}
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||||
},{
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"__type" : "Ichni.RhythmGame.Beatmap.TrackHeadPoint_BM,Assembly-CSharp",
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"MotionAngles" : false,
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"motionApplyRotation" : false,
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"elementName" : "New Track Head Point",
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"tags" : [
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@@ -35728,7 +35728,7 @@
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||||
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||||
],
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||||
"elementGuid" : {
|
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"value" : "eeb24fad-4048-4368-a826-e2515492b793"
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"value" : "c3c6ad63-3e8d-485e-a1a4-440691705958"
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},
|
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"attachedElementGuid" : {
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"value" : "ff8926ef-e06e-4f85-837f-2b3948290d18"
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@@ -35751,7 +35751,7 @@
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"z" : 1
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},
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"attachedElementGuid" : {
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"value" : "eeb24fad-4048-4368-a826-e2515492b793"
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"value" : "c3c6ad63-3e8d-485e-a1a4-440691705958"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.EffectSubmodule_BM,Assembly-CSharp",
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||||
@@ -35791,7 +35791,7 @@
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||||
]
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||||
},
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||||
"attachedElementGuid" : {
|
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"value" : "eeb24fad-4048-4368-a826-e2515492b793"
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||||
"value" : "c3c6ad63-3e8d-485e-a1a4-440691705958"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.Tap_BM,Assembly-CSharp",
|
||||
@@ -45739,7 +45739,7 @@
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||||
}
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||||
},{
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||||
"__type" : "Ichni.RhythmGame.Beatmap.TrackHeadPoint_BM,Assembly-CSharp",
|
||||
"MotionAngles" : false,
|
||||
"motionApplyRotation" : false,
|
||||
"elementName" : "New Track Head Point",
|
||||
"tags" : [
|
||||
|
||||
@@ -46176,7 +46176,7 @@
|
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|
||||
],
|
||||
"elementGuid" : {
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"value" : "4afb4752-96f4-4697-b9f9-f2fc421b4eb2"
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"value" : "38355e42-c3d5-4776-8435-fd5c37e75af6"
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},
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"attachedElementGuid" : {
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"value" : "ff8926ef-e06e-4f85-837f-2b3948290d18"
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@@ -46199,7 +46199,7 @@
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"z" : 1
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},
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"attachedElementGuid" : {
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"value" : "4afb4752-96f4-4697-b9f9-f2fc421b4eb2"
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"value" : "38355e42-c3d5-4776-8435-fd5c37e75af6"
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}
|
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},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.EffectSubmodule_BM,Assembly-CSharp",
|
||||
@@ -46269,7 +46269,7 @@
|
||||
]
|
||||
},
|
||||
"attachedElementGuid" : {
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"value" : "4afb4752-96f4-4697-b9f9-f2fc421b4eb2"
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"value" : "38355e42-c3d5-4776-8435-fd5c37e75af6"
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||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.ElementFolder_BM,Assembly-CSharp",
|
||||
@@ -46491,7 +46491,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TrackHeadPoint_BM,Assembly-CSharp",
|
||||
"MotionAngles" : false,
|
||||
"motionApplyRotation" : true,
|
||||
"elementName" : "New Track Head Point",
|
||||
"tags" : [
|
||||
|
||||
@@ -55265,7 +55265,7 @@
|
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|
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],
|
||||
"elementGuid" : {
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"value" : "eb2e66ac-bcdb-4c25-87d9-0b1f110c8173"
|
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"value" : "2d033af4-9e42-4a75-ab36-d02cae9349a7"
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},
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"attachedElementGuid" : {
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"value" : "ff8926ef-e06e-4f85-837f-2b3948290d18"
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@@ -55288,7 +55288,7 @@
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"z" : 1
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},
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"attachedElementGuid" : {
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"value" : "eb2e66ac-bcdb-4c25-87d9-0b1f110c8173"
|
||||
"value" : "2d033af4-9e42-4a75-ab36-d02cae9349a7"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.EffectSubmodule_BM,Assembly-CSharp",
|
||||
@@ -55328,7 +55328,7 @@
|
||||
]
|
||||
},
|
||||
"attachedElementGuid" : {
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"value" : "eb2e66ac-bcdb-4c25-87d9-0b1f110c8173"
|
||||
"value" : "2d033af4-9e42-4a75-ab36-d02cae9349a7"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.ElementFolder_BM,Assembly-CSharp",
|
||||
@@ -62260,7 +62260,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TrackHeadPoint_BM,Assembly-CSharp",
|
||||
"MotionAngles" : false,
|
||||
"motionApplyRotation" : false,
|
||||
"elementName" : "New Track Head Point",
|
||||
"tags" : [
|
||||
|
||||
@@ -62687,7 +62687,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TrackHeadPoint_BM,Assembly-CSharp",
|
||||
"MotionAngles" : false,
|
||||
"motionApplyRotation" : false,
|
||||
"elementName" : "New Track Head Point",
|
||||
"tags" : [
|
||||
|
||||
@@ -63114,7 +63114,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TrackHeadPoint_BM,Assembly-CSharp",
|
||||
"MotionAngles" : false,
|
||||
"motionApplyRotation" : false,
|
||||
"elementName" : "New Track Head Point",
|
||||
"tags" : [
|
||||
|
||||
@@ -63391,7 +63391,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TrackHeadPoint_BM,Assembly-CSharp",
|
||||
"MotionAngles" : false,
|
||||
"motionApplyRotation" : false,
|
||||
"elementName" : "New Track Head Point",
|
||||
"tags" : [
|
||||
|
||||
@@ -63668,7 +63668,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TrackHeadPoint_BM,Assembly-CSharp",
|
||||
"MotionAngles" : false,
|
||||
"motionApplyRotation" : false,
|
||||
"elementName" : "New Track Head Point",
|
||||
"tags" : [
|
||||
|
||||
@@ -64435,7 +64435,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TrackHeadPoint_BM,Assembly-CSharp",
|
||||
"MotionAngles" : false,
|
||||
"motionApplyRotation" : false,
|
||||
"elementName" : "New Track Head Point",
|
||||
"tags" : [
|
||||
|
||||
@@ -64862,7 +64862,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TrackHeadPoint_BM,Assembly-CSharp",
|
||||
"MotionAngles" : false,
|
||||
"motionApplyRotation" : false,
|
||||
"elementName" : "New Track Head Point",
|
||||
"tags" : [
|
||||
|
||||
@@ -65289,7 +65289,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TrackHeadPoint_BM,Assembly-CSharp",
|
||||
"MotionAngles" : false,
|
||||
"motionApplyRotation" : false,
|
||||
"elementName" : "New Track Head Point",
|
||||
"tags" : [
|
||||
|
||||
@@ -65566,7 +65566,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TrackHeadPoint_BM,Assembly-CSharp",
|
||||
"MotionAngles" : false,
|
||||
"motionApplyRotation" : false,
|
||||
"elementName" : "New Track Head Point",
|
||||
"tags" : [
|
||||
|
||||
@@ -65993,7 +65993,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TrackHeadPoint_BM,Assembly-CSharp",
|
||||
"MotionAngles" : false,
|
||||
"motionApplyRotation" : false,
|
||||
"elementName" : "New Track Head Point",
|
||||
"tags" : [
|
||||
|
||||
@@ -72378,7 +72378,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TrackHeadPoint_BM,Assembly-CSharp",
|
||||
"MotionAngles" : false,
|
||||
"motionApplyRotation" : false,
|
||||
"elementName" : "New Track Head Point",
|
||||
"tags" : [
|
||||
|
||||
@@ -73292,7 +73292,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TrackHeadPoint_BM,Assembly-CSharp",
|
||||
"MotionAngles" : false,
|
||||
"motionApplyRotation" : false,
|
||||
"elementName" : "New Track Head Point",
|
||||
"tags" : [
|
||||
|
||||
|
||||
Reference in New Issue
Block a user