@@ -17,8 +17,13 @@ namespace Ichni.RhythmGame
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public TimeDurationSubmodule timeDurationSubmodule { get; set; }
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public bool MotionAngles = false;
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private float SongTime => EditorManager.instance.songInformation.songTime;
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public static TrackHeadPoint GenerateElement(string elementName, Guid id, List<string> tags,
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bool isFirstGenerated, Track track)
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{
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TrackHeadPoint head = Instantiate(EditorManager.instance.basePrefabs.emptyObject, track.transform)
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.AddComponent<TrackHeadPoint>();
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@@ -41,7 +46,7 @@ namespace Ichni.RhythmGame
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public void Update()
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{
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if (track.timeDurationSubmodule.CheckTimeInDuration(EditorManager.instance.songInformation.songTime))
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if (SongTime > trackTimeSubmoduleMovable.trackStartTime && SongTime < trackTimeSubmoduleMovable.trackEndTime && track.timeDurationSubmodule.CheckTimeInDuration(SongTime))
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{
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trackPositioner.SetPercent(trackTimeSubmoduleMovable.headPercent);
|
||||
}
|
||||
|
||||
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