Tilt,Offset,以及谱面合并操作

This commit is contained in:
SoulliesOfficial
2025-06-01 13:01:31 -04:00
parent 61e6ac3a32
commit 4497c3b3da
13 changed files with 37011 additions and 16607 deletions

View File

@@ -129,9 +129,7 @@ namespace Ichni.RhythmGame
{ "Bloom", new BloomEffect(1, 2, CustomCurvePresets.Parabolic(1, 0, 1)) },
{ "CameraShake", new CameraShakeEffect(1, 50, 1, 1, 1) },
{"CameraOffset", new CameraOffsetEffect(0.2f, Vector3.forward, CustomCurvePresets.CustomPeakTimeParabolic(1,0,1,0.3f))},
{"CameraTilt", new CameraTiltEffect(false, 0.2f, 5f, CustomCurvePresets.CustomPeakTimeParabolic(1,0,1, 0.3f),
false, 0.2f, 5f, CustomCurvePresets.CustomPeakTimeParabolic(1,0,1, 0.3f),
false, 0.2f, 5f, CustomCurvePresets.CustomPeakTimeParabolic(1,0,1, 0.3f))},
{"CameraTilt", new CameraTiltEffect(0.2f, new Vector3(0,0,5), CustomCurvePresets.CustomPeakTimeParabolic(1,0,1, 0.3f))},
{ "ChromaticAberration", new ChromaticAberrationEffect(1, 1, CustomCurvePresets.Parabolic(1, 0, 1)) },
{ "Vignette", new VignetteEffect(1, 1, 0.4f, Color.black, CustomCurvePresets.Parabolic(1, 0, 1)) },
{ "SetInteger", new SetIntegerEffect("New Variable", 0, false, 0, 1) },