改了什么呢,我不知道啊
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@@ -167,8 +167,8 @@ namespace Ichni.Editor
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functionInterpreter.SetFunction("lgp", (Action<int, float, float, float, float, float, float>)LGenPathNodes);
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functionInterpreter.SetFunction("print", (Action<object>)print);
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functionInterpreter.SetFunction("log", (Action<object>)Debug.Log);
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functionInterpreter.SetFunction("tp", (Action<float, float, float>)Tp);
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functionInterpreter.SetFunction("tp", (Action)Tp);
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}
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@@ -193,7 +193,22 @@ namespace Ichni.Editor
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var f0 = ElementFolder.GenerateElement("Folder", Guid.NewGuid(), new List<string>(), true, null);
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}
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private void Tp(float x, float y, float z)
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{
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if (EditorManager.instance.cameraManager.isSceneCameraActive)
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{
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EditorManager.instance.cameraManager.sceneCamera.sceneCamera.transform.position =
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new Vector3(x, y, z);
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}
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}
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private void Tp()
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{
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if (EditorManager.instance.cameraManager.isSceneCameraActive)
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{
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EditorManager.instance.cameraManager.sceneCamera.sceneCamera.transform.position =
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inspector.connectedGameElement.transform.position;
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}
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}
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