Timeline's Note And Sth Submodule

This commit is contained in:
2025-03-16 00:42:27 +08:00
parent 7395319dfe
commit 41d944c9e1
15 changed files with 1000 additions and 94 deletions

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Ichni;
using Ichni.Editor;
using Ichni.RhythmGame;
@@ -11,42 +12,69 @@ using UnityEngine;
public class TimelineTab : MonoBehaviour
{
public TMP_Text Title;
public GameElement connectedGameElement;
public IBaseElement connectedElement;
public SubTab ElementPrefab;
public List<GameElement> GelementPointer;
public List<IBaseElement> GelementPointer = new();
public RectTransform MoveArea;
public RectTransform title;
public Dictionary<float, SubTab> SubTabs = new();
public int TabIndex;
public Timeline timeline;
public void SetTab(GameElement element, Type DisplayType)
public void SetTab(IBaseElement element, Type DisplayType)
{
connectedGameElement = element;
Title.text = DisplayType.ToString();
connectedElement = element;
Title.text = DisplayType.ToString().Split('.').Last();
AddElement(element);
}
public void AddElement(GameElement gameElement)
public void AddElement(IBaseElement gameElement)
{
if (gameElement == null)
{
return;
}
GelementPointer.Add(gameElement);
if (gameElement is NoteBase)
if (gameElement is TimeDurationSubmodule suba)
{
AddSubTab(suba, suba.startTime);
AddSubTab(suba, suba.endTime);
}
else if (gameElement is TrackTimeSubmodule sub)
{
if (sub is TrackTimeSubmoduleMovable moveable)
{
AddSubTab(moveable, moveable.trackStartTime);
AddSubTab(moveable, moveable.trackEndTime);
}
}
else if (gameElement is NoteBase)
{
float Judgetime = ((NoteBase)gameElement).exactJudgeTime;
print(Judgetime);
if (SubTabs.ContainsKey(Judgetime)) SubTabs[Judgetime].Set(gameElement, Judgetime);
if (SubTabs.ContainsKey(Judgetime))
{
SubTabs[Judgetime].Set(gameElement, Judgetime);
}
else
{
SubTab i = Instantiate(ElementPrefab, MoveArea.transform);
i.father = this;
i.Set(gameElement, Judgetime);
SubTabs.Add(Judgetime, i);
AddSubTab(gameElement, Judgetime);
}
}
}
private void AddSubTab(IBaseElement element, float time)
{
SubTab subTab = Instantiate(ElementPrefab, MoveArea.transform);
subTab.father = this;
subTab.Set(element, time);
SubTabs.Add(time, subTab);
}
private void Start()
{
timeline = EditorManager.instance.uiManager.timeline;