coldfix2
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@@ -24,6 +24,7 @@ namespace Ichni.RhythmGame
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substantialObject.themeBundleName = themeBundleName;
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substantialObject.objectName = objectName;
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substantialObject.FirstSetUpObject(isFirstGenerated);
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substantialObject.SetEditorSubmodules();
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return substantialObject;
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}
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@@ -250,10 +250,7 @@ namespace Ichni.Editor
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if (Physics.Raycast(ray, out RaycastHit hit, float.MaxValue, LayerMask.GetMask("Selectable")))
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{
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SelectionConnector connector = hit.collider.GetComponent<SelectionConnector>();//TODO: 对于Hold这种复杂的元素,需要使用连接脚本进行获取
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(connector.
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connectedGameElement as IHaveSelectSubmodule)
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?.selectSubmodule
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.SelectGameElement();
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(connector.connectedGameElement as IHaveSelectSubmodule)?.selectSubmodule.SelectGameElement();
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}
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}
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}
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