AfterInitialize调整

This commit is contained in:
SoulliesOfficial
2025-07-14 04:22:50 -04:00
parent 81ac6de8dc
commit 3eedadd139
20 changed files with 63720 additions and 16256 deletions

View File

@@ -118,7 +118,7 @@ namespace MhRender.RendererFeatures
// Shader shader = Shader.Find("XuanXuan/Postprocess/NBPostProcessUber");
NBPostProcessMaterial = CoreUtils.CreateEngineMaterial(Shader.Find("XuanXuan/Postprocess/NBPostProcessUber"));
PostProcessingManager.InitMat();
NBPostProcessingManager.InitMat();
// if (Application.isPlaying)
// {
@@ -439,7 +439,7 @@ namespace MhRender.RendererFeatures
public static Material _material;
public Mesh _fullScreenMesh;
public NBPostProcessFlags _shaderFlag => PostProcessingManager.flags;
public NBPostProcessFlags _shaderFlag => NBPostProcessingManager.flags;
private Vector4 _lastOutlineProps;
public Vector4 outLinePorps = Vector4.one;