AfterInitialize调整
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@@ -118,7 +118,7 @@ namespace MhRender.RendererFeatures
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// Shader shader = Shader.Find("XuanXuan/Postprocess/NBPostProcessUber");
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NBPostProcessMaterial = CoreUtils.CreateEngineMaterial(Shader.Find("XuanXuan/Postprocess/NBPostProcessUber"));
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PostProcessingManager.InitMat();
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NBPostProcessingManager.InitMat();
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// if (Application.isPlaying)
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// {
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@@ -439,7 +439,7 @@ namespace MhRender.RendererFeatures
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public static Material _material;
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public Mesh _fullScreenMesh;
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public NBPostProcessFlags _shaderFlag => PostProcessingManager.flags;
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public NBPostProcessFlags _shaderFlag => NBPostProcessingManager.flags;
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private Vector4 _lastOutlineProps;
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public Vector4 outLinePorps = Vector4.one;
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